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A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Vrception: Rapid prototy** of cross-reality systems in virtual reality
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototy** …
collaborate with others experiencing different manifestations of it. However, prototy** …
From shielding to avoidance: Passenger augmented reality and the layout of virtual displays for productivity in shared transit
Passengers spend considerable periods of time in shared transit spaces, relying on
smartphones and laptops for work. However, these displays are limited in size and …
smartphones and laptops for work. However, these displays are limited in size and …
Social acceptability in HCI: A survey of methods, measures, and design strategies
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …
interactions has gained relevance and growing interest from the HCI community. Yet, there …
Expanding the bounds of seated virtual workspaces
Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve
upon existing physical multi-display environments by rendering large, ergonomic virtual …
upon existing physical multi-display environments by rendering large, ergonomic virtual …
Fast and secure authentication in virtual reality using coordinated 3d manipulation and pointing
There is a growing need for usable and secure authentication in immersive virtual reality
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Challenges in passenger use of mixed reality headsets in cars and other transportation
This paper examines key challenges in supporting passenger use of augmented and virtual
reality headsets in transit. These headsets will allow passengers to break free from the …
reality headsets in transit. These headsets will allow passengers to break free from the …
Fingermapper: Map** finger motions onto virtual arms to enable safe virtual reality interaction in confined spaces
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR)
experiences. However, using large gestures is often uncomfortable and impossible in …
experiences. However, using large gestures is often uncomfortable and impossible in …
Surveying the social comfort of body, device, and environment-based augmented reality interactions in confined passenger spaces using mixed reality composite …
Augmented Reality (AR) headsets could significantly improve the passenger experience,
freeing users from the restrictions of physical smartphones, tablets and seatback displays …
freeing users from the restrictions of physical smartphones, tablets and seatback displays …