A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Vrception: Rapid prototy** of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototy** …

From shielding to avoidance: Passenger augmented reality and the layout of virtual displays for productivity in shared transit

D Medeiros, M McGill, A Ng… - … on Visualization and …, 2022 - ieeexplore.ieee.org
Passengers spend considerable periods of time in shared transit spaces, relying on
smartphones and laptops for work. However, these displays are limited in size and …

Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

Expanding the bounds of seated virtual workspaces

M Mcgill, A Kehoe, E Freeman, S Brewster - ACM Transactions on …, 2020 - dl.acm.org
Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve
upon existing physical multi-display environments by rendering large, ergonomic virtual …

Fast and secure authentication in virtual reality using coordinated 3d manipulation and pointing

F Mathis, JH Williamson, K Vaniea… - ACM Transactions on …, 2021 - dl.acm.org
There is a growing need for usable and secure authentication in immersive virtual reality
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Challenges in passenger use of mixed reality headsets in cars and other transportation

M McGill, J Williamson, A Ng, F Pollick, S Brewster - Virtual Reality, 2020 - Springer
This paper examines key challenges in supporting passenger use of augmented and virtual
reality headsets in transit. These headsets will allow passengers to break free from the …

Fingermapper: Map** finger motions onto virtual arms to enable safe virtual reality interaction in confined spaces

WJ Tseng, S Huron, E Lecolinet… - Proceedings of the 2023 …, 2023 - dl.acm.org
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR)
experiences. However, using large gestures is often uncomfortable and impossible in …

Surveying the social comfort of body, device, and environment-based augmented reality interactions in confined passenger spaces using mixed reality composite …

D Medeiros, R Dubus, J Williamson, G Wilson… - Proceedings of the …, 2023 - dl.acm.org
Augmented Reality (AR) headsets could significantly improve the passenger experience,
freeing users from the restrictions of physical smartphones, tablets and seatback displays …