Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Learning agile soccer skills for a bipedal robot with deep reinforcement learning
We investigated whether deep reinforcement learning (deep RL) is able to synthesize
sophisticated and safe movement skills for a low-cost, miniature humanoid robot that can be …
sophisticated and safe movement skills for a low-cost, miniature humanoid robot that can be …
Anymal parkour: Learning agile navigation for quadrupedal robots
Performing agile navigation with four-legged robots is a challenging task because of the
highly dynamic motions, contacts with various parts of the robot, and the limited field of view …
highly dynamic motions, contacts with various parts of the robot, and the limited field of view …
Dtc: Deep tracking control
Legged locomotion is a complex control problem that requires both accuracy and
robustness to cope with real-world challenges. Legged systems have traditionally been …
robustness to cope with real-world challenges. Legged systems have traditionally been …
Versatile multicontact planning and control for legged loco-manipulation
Loco-manipulation planning skills are pivotal for expanding the utility of robots in everyday
environments. These skills can be assessed on the basis of a system's ability to coordinate …
environments. These skills can be assessed on the basis of a system's ability to coordinate …
Learning human-to-humanoid real-time whole-body teleoperation
We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that
enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB …
enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB …
Dribblebot: Dynamic legged manipulation in the wild
DribbleBot (Dexterous Ball Manipulation with a Legged Robot) is a legged robotic system
that can dribble a soccer ball under the same real-world conditions as humans. We identify …
that can dribble a soccer ball under the same real-world conditions as humans. We identify …
Lifelike agility and play in quadrupedal robots using reinforcement learning and generative pre-trained models
Abstract Knowledge from animals and humans inspires robotic innovations. Numerous
efforts have been made to achieve agile locomotion in quadrupedal robots through classical …
efforts have been made to achieve agile locomotion in quadrupedal robots through classical …
Universal humanoid motion representations for physics-based control
We present a universal motion representation that encompasses a comprehensive range of
motor skills for physics-based humanoid control. Due to the high dimensionality of …
motor skills for physics-based humanoid control. Due to the high dimensionality of …
Nerf2real: Sim2real transfer of vision-guided bipedal motion skills using neural radiance fields
We present a system for applying sim2real approaches to “in the wild” scenes with realistic
visuals, and to policies which rely on active perception using RGB cameras. Given a short …
visuals, and to policies which rely on active perception using RGB cameras. Given a short …
Real-time simulated avatar from head-mounted sensors
We present SimXR a method for controlling a simulated avatar from information (headset
pose and cameras) obtained from AR/VR headsets. Due to the challenging viewpoint of …
pose and cameras) obtained from AR/VR headsets. Due to the challenging viewpoint of …