Wearable haptics for virtual reality and beyond

A Frisoli, D Leonardis - Nature Reviews Electrical Engineering, 2024 - nature.com
Research has increasingly focused on wearable systems that provide informative haptic
sensations to the hands, enhancing user interaction in virtual reality (VR) and augmented …

Haptics in social interaction with agents and avatars in virtual reality: a systematic review

G Jacucci, A Bellucci, I Ahmed, V Harjunen, M Spape… - Virtual Reality, 2024 - Springer
Incorporating the sense of touch through haptics in virtual spaces enables people to
communicate emotions and engage in more naturalistic and meaningful social interactions …

Haptic feedback in a virtual crowd scenario improves the emotional response

RK Venkatesan, D Banakou, M Slater - Frontiers in Virtual Reality, 2023 - frontiersin.org
Research has shown that incorporating haptics into virtual environments can increase
sensory fidelity and provide powerful and immersive experiences. However, current studies …

The use of Virtual Reality (VR) to assess the impact of geographical environments on walking and cycling: a systematic literature review

M Ghanbari, M Dijst, R McCall, C Perchoux - International Journal of …, 2024 - Springer
Background Geographical environments influence people's active mobility behaviors,
contributing to their physical and mental health. The use of Virtual Reality (VR) in …

A history of crowd simulation: the past, evolution, and new perspectives

SR Musse, VJ Cassol, D Thalmann - The Visual Computer, 2021 - Springer
This paper aims to discuss the past, evolution, and new perspectives in crowd simulation.
Many work have been produced and published in this area that was launched …

Toward understanding the effects of virtual character appearance on avoidance movement behavior

C Mousas, A Koilias, B Rekabdar, D Kao… - 2021 IEEE virtual …, 2021 - ieeexplore.ieee.org
This virtual reality study was conducted to assess the impact of the appearance of virtual
characters on the avoidance movement behavior of participants. Five experimental …

Evaluating virtual reality locomotion interfaces on collision avoidance task with a virtual character

C Mousas, D Kao, A Koilias, B Rekabdar - The Visual Computer, 2021 - Springer
We have evaluated four locomotion interfaces, namely natural walking (NW),
omnidirectional treadmill (OT), walk-in-place (WiP), and joystick (JS). In this within-group …

Evaluating the sense of embodiment through out-of-body experience and tactile feedback

D Cui, C Mousas - Proceedings of the 18th ACM SIGGRAPH …, 2022 - dl.acm.org
Out-of-body experience (OBE) is generated by sensory disintegration. In virtual reality (VR),
we can provide OBE to people by switching the first-person perspective (1PP) to the third …

Estimating the just noticeable difference of tactile feedback in oculus quest 2 controllers

D Cui, C Mousas - … on Mixed and Augmented Reality (ISMAR), 2022 - ieeexplore.ieee.org
In virtual reality (VR) applications, humans experience the provided content not only through
the visual and auditory systems but also through the somatosensory system. Thus, we …

Evaluating wearable tactile feedback patterns during a virtual reality fighting game

D Cui, C Mousas - … on Mixed and Augmented Reality Adjunct …, 2021 - ieeexplore.ieee.org
A two-study approach was used to explore the effects of tactile feedback patterns on virtual
reality gaming experiences of participants, including presence, flow, usability, emotion …