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Real-time neuroevolution in the NERO video game
In most modern video games, character behavior is scripted; no matter how many times the
player exploits a weakness, that weakness is never repaired. Yet, if game characters could …
player exploits a weakness, that weakness is never repaired. Yet, if game characters could …
[PDF][PDF] Computational intelligence in games
Video games provide an opportunity and challenge for the soft computational intelligence
methods like the symbolic games did for “good old-fashioned artificial intelligence.” This …
methods like the symbolic games did for “good old-fashioned artificial intelligence.” This …
Real-time game adaptation for optimizing player satisfaction
GN Yannakakis, J Hallam - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
A methodology for optimizing player satisfaction in games on the" playware" physical
interactive platform is demonstrated in this paper. Previously constructed artificial neural …
interactive platform is demonstrated in this paper. Previously constructed artificial neural …
How to model and augment player satisfaction: a review
GN Yannakakis - 2008 - um.edu.mt
This is a review on approaches for modeling satisfaction perceived by users interacting with
entertainment systems. Experimental studies with adult and children users of games (screen …
entertainment systems. Experimental studies with adult and children users of games (screen …
Towards optimizing entertainment in computer games
GN Yannakakis, J Hallam - Applied Artificial Intelligence, 2007 - Taylor & Francis
Mainly motivated by the current lack of a qualitative and quantitative entertainment
formulation of computer games and the procedures to generate it, this article covers the …
formulation of computer games and the procedures to generate it, this article covers the …
Machine learning in digital games: a survey
L Galway, D Charles, M Black - Artificial Intelligence Review, 2008 - Springer
Artificial intelligence for digital games constitutes the implementation of a set of algorithms
and techniques from both traditional and modern artificial intelligence in order to provide …
and techniques from both traditional and modern artificial intelligence in order to provide …
AI in computer games: generating interesting interactive opponents by the use of evolutionary computation
GN Yannakakis - 2005 - era.ed.ac.uk
Which features of a computer game contribute to the player's enjoyment of it? How can we
automatically generate interesting and satisfying playing experiences for a given game …
automatically generate interesting and satisfying playing experiences for a given game …
Real-time adaptation of augmented-reality games for optimizing player satisfaction
GN Yannakakis, J Hallam - 2008 IEEE Symposium On …, 2008 - ieeexplore.ieee.org
A first endeavor for optimizing player satisfaction in augmented-reality games through the
dasiaPlaywarepsila physical interactive platform is presented in this paper. Constructed user …
dasiaPlaywarepsila physical interactive platform is presented in this paper. Constructed user …
A generic approach for generating interesting interactive pac-man opponents
GN Yannakakis, J Hallam - 2005 - um.edu.mt
This paper follows on from our previous work focused on formulating an efficient generic
measure of user's satisfaction (interest') when playing predator/prey games. Viewing the …
measure of user's satisfaction (interest') when playing predator/prey games. Viewing the …
[PDF][PDF] Creating intelligent agents in games
R Miikkulainen - Frontiers of engineering: Reports on leading …, 2007 - researchgate.net
Games have long been a popular area for research in artificial intelligence (AI), and for good
reason. Because games are challenging yet easy to formalize, they can be used as …
reason. Because games are challenging yet easy to formalize, they can be used as …