Real-time neuroevolution in the NERO video game

KO Stanley, BD Bryant… - IEEE transactions on …, 2005 - ieeexplore.ieee.org
In most modern video games, character behavior is scripted; no matter how many times the
player exploits a weakness, that weakness is never repaired. Yet, if game characters could …

[PDF][PDF] Computational intelligence in games

R Miikkulainen, BD Bryant, R Cornelius… - … Principles and Practice, 2006 - cse.unr.edu
Video games provide an opportunity and challenge for the soft computational intelligence
methods like the symbolic games did for “good old-fashioned artificial intelligence.” This …

Real-time game adaptation for optimizing player satisfaction

GN Yannakakis, J Hallam - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
A methodology for optimizing player satisfaction in games on the" playware" physical
interactive platform is demonstrated in this paper. Previously constructed artificial neural …

How to model and augment player satisfaction: a review

GN Yannakakis - 2008 - um.edu.mt
This is a review on approaches for modeling satisfaction perceived by users interacting with
entertainment systems. Experimental studies with adult and children users of games (screen …

Towards optimizing entertainment in computer games

GN Yannakakis, J Hallam - Applied Artificial Intelligence, 2007 - Taylor & Francis
Mainly motivated by the current lack of a qualitative and quantitative entertainment
formulation of computer games and the procedures to generate it, this article covers the …

Machine learning in digital games: a survey

L Galway, D Charles, M Black - Artificial Intelligence Review, 2008 - Springer
Artificial intelligence for digital games constitutes the implementation of a set of algorithms
and techniques from both traditional and modern artificial intelligence in order to provide …

AI in computer games: generating interesting interactive opponents by the use of evolutionary computation

GN Yannakakis - 2005 - era.ed.ac.uk
Which features of a computer game contribute to the player's enjoyment of it? How can we
automatically generate interesting and satisfying playing experiences for a given game …

Real-time adaptation of augmented-reality games for optimizing player satisfaction

GN Yannakakis, J Hallam - 2008 IEEE Symposium On …, 2008 - ieeexplore.ieee.org
A first endeavor for optimizing player satisfaction in augmented-reality games through the
dasiaPlaywarepsila physical interactive platform is presented in this paper. Constructed user …

A generic approach for generating interesting interactive pac-man opponents

GN Yannakakis, J Hallam - 2005 - um.edu.mt
This paper follows on from our previous work focused on formulating an efficient generic
measure of user's satisfaction (interest') when playing predator/prey games. Viewing the …

[PDF][PDF] Creating intelligent agents in games

R Miikkulainen - Frontiers of engineering: Reports on leading …, 2007 - researchgate.net
Games have long been a popular area for research in artificial intelligence (AI), and for good
reason. Because games are challenging yet easy to formalize, they can be used as …