[PDF][PDF] Two vocabulary learning tools used by Iranian EFL learners: Physical flashcards versus a mobile app

R Honarzad, A Soyoof - Computer Assisted Language Learning, 2023 - researchgate.net
With the help of technology and the Internet, foreign language students can learn vocabulary
more conveniently than ever before. Meanwhile, increasing attention is being paid to mobile …

Uncovering Iranian mothers' perceptions of their bilingual children's home digital literacy practices in English

A Soyoof - Interactive Learning Environments, 2024 - Taylor & Francis
In Iran, many children spend a great deal of their time in home contexts where they often use
different digital technologies such as smartphones, tablets, and some other digital devices …

Challenging social injustice in superdiverse contexts through activist languages education

T Lamb, A Hatoss, S O'Neill - Handbook on promoting social justice in …, 2020 - Springer
In a current world of rapid change and immense global mobility, communities are
experiencing unprecedented increases in population diversity that have dramatically …

The Roles of Riddles, Puzzles, and Narratives as Pedagogy in Video Games: A Case of African-Themed Video Games

O Randle - Journal of Black Studies, 2024 - journals.sagepub.com
Critical thinking can be promoted through narratives, puzzles, and riddles. Literature has
indicated a need to reactivate African narratives to preserve African legacies for future …

[PDF][PDF] The impact of video game intervention on reducing stress and enhancing language achievement and communication skills

A Soyoof, KF McLay - International Journal of Pedagogies and …, 2019 - academia.edu
This study investigated whether video game intervention can play a role in reducing stress,
and in improving English language proficiency and communication skills of English as …

What inspires retellings-A study of the game Genshin impact

M Greting, X Mao, MP Eladhari - International Conference on Interactive …, 2022 - Springer
This paper presents a study of retellings about Genshin Impact, exploring how the game's
narrative design inspires players to create fiction and art based on the game's universe. A …

Supplementary schools as spaces of hope for a more inclusive world: Challenging exclusion and social injustice in multilingual London

T Lamb - Journal of Linguistics and Language …, 2020 - westminsterresearch.westminster.ac …
Following a contextualisation of multilingual London, I will explore the ways in which many
of London's–and indeed the UK's–language communities and the languages they speak …

Implementing the CLIL Approach through Online Games in EFL Education.

C Ochoa-Cueva, P Cabrera-Solano… - Language Teaching …, 2024 - ERIC
The purpose of this study was to implement the Content and Language Integrated Learning
(CLIL) approach employing online games for English as a Foreign Language (EFL) teaching …

'Can we go to Tower Bridge?': teaching British culture from text to immersive realities

Y Hwang, SM Lee - Innovation in Language Learning and …, 2024 - Taylor & Francis
In this paper, we investigated the use of immersive virtual environments, namely the
metaverse, in teaching culture in English as a Foreign Language (EFL) contexts. We …

Video Game Stereotypes and their Impact

H Faraz, K Shahzad - Erevna: Journal of Linguistics and …, 2023 - journals.au.edu.pk
The video game industry has become a significant aspect of the business and entertainment
world and has integrated into people's everyday lives. Considering the ubiquitous influence …