eSport management: Embracing eSport education and research opportunities

DC Funk, AD Pizzo, BJ Baker - Sport Management Review, 2018 - Elsevier
Consumer demand for eSport and the growth of organized video game competitions has
generated considerable attention from the sport, event, and entertainment industries. eSport …

Esports scholarship review: Synthesis, contributions, and future research

AD Pizzo, Y Su, T Scholz, BJ Baker… - Journal of Sport …, 2022 - journals.humankinetics.com
Esports, or competitive video gaming competitions, bring together aspects of sports,
business, leisure, technology, and digital media, appealing to academics across multiple …

Esports matrix: Structuring the esports research agenda

EE Cranmer, DID Han, M van Gisbergen… - Computers in Human …, 2021 - Elsevier
Abstract The popularity of Electronic Sports (esports) have grown tremendously in the last
few years, becoming one of the most popular forms of digital entertainment. Despite …

[BOOK][B] Strategic sport marketing

A Karg, D Funk - 2020 - taylorfrancis.com
Sport now has to compete for the consumer dollar with a vast array of leisure activities online
as well as offline. Successful sport marketing is the result of carefully structured planning …

It is in the game: Dimensions of esports online spectator motivation and development of a scale

TY Qian, JJ Wang, JJ Zhang, LZ Lu - European sport management …, 2020 - Taylor & Francis
Research questions: To tackle the idiosyncrasies associated with esports online
spectatorship, the study was designed to:(a) develop the Motivation Scale of Esports …

[HTML][HTML] The one-and-a-half sided parasocial relationship: The curious case of live streaming

R Kowert, E Daniel Jr - Computers in human behavior reports, 2021 - Elsevier
Parasocial relationships have traditionally been conceptualized as one-sided, non-
reciprocal relationships with media figures. However, the proliferation of online media …

Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Spectator e-sport and well-being through live streaming services

J Kim, M Kim - Technology in Society, 2020 - Elsevier
This research examines how seven dimensions of e-sport spectatorship motivation on live
streaming influence e-sport fans' flow experience, subjective well-being, behavioral intention …

Does esports spectating influence game consumption?

J Macey, V Tyrväinen, H Pirkkalainen… - Behaviour & …, 2022 - Taylor & Francis
Contemporary digital technologies have facilitated practices related to games whereby
users often produce and consume content for free. To date, research into consumer …

Beyond the game: Dimensions of esports online spectator demand

TY Qian, JJ Zhang, JJ Wang… - Communication & …, 2020 - journals.sagepub.com
This study explored and evaluated the dimensions and consequences of esports online
spectator demand. In doing so, we identified preliminary dimensions of esports online …