Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Learning symmetric and low-energy locomotion

W Yu, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Learning locomotion skills is a challenging problem. To generate realistic and smooth
locomotion, existing methods use motion capture, finite state machines or morphology …

Flexible muscle-based locomotion for bipedal creatures

T Geijtenbeek, M Van De Panne… - ACM Transactions on …, 2013 - dl.acm.org
We present a muscle-based control method for simulated bipeds in which both the muscle
routing and control parameters are optimized. This yields a generic locomotion control …

Optimizing locomotion controllers using biologically-based actuators and objectives

JM Wang, SR Hamner, SL Delp, V Koltun - ACM Transactions on …, 2012 - dl.acm.org
We present a technique for automatically synthesizing walking and running controllers for
physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of …

Generalized biped walking control

S Coros, P Beaudoin, M Van de Panne - ACM Transactions On Graphics …, 2010 - dl.acm.org
We present a control strategy for physically-simulated walking motions that generalizes well
across gait parameters, motion styles, character proportions, and a variety of skills. The …

Feature-based locomotion controllers

M De Lasa, I Mordatch, A Hertzmann - ACM transactions on graphics …, 2010 - dl.acm.org
This paper introduces an approach to control of physics-based characters based on high-
level features of movement, such as center-of-mass, angular momentum, and end-effectors …

[PDF][PDF] Contact-invariant optimization for hand manipulation

I Mordatch, Z Popović… - Proceedings of the …, 2012 - homes.cs.washington.edu
We present a method for automatic synthesis of dexterous hand movements, given only high-
level goals specifying what should happen to the object being manipulated. Results are …

Learning to dress: Synthesizing human dressing motion via deep reinforcement learning

A Clegg, W Yu, J Tan, CK Liu, G Turk - ACM Transactions on Graphics …, 2018 - dl.acm.org
Creating animation of a character putting on clothing is challenging due to the complex
interactions between the character and the simulated garment. We take a model-free deep …

Discovering diverse athletic jum** strategies

Z Yin, Z Yang, M Van De Panne, KK Yin - ACM Transactions on Graphics …, 2021 - dl.acm.org
We present a framework that enables the discovery of diverse and natural-looking motion
strategies for athletic skills such as the high jump. The strategies are realized as control …

Force-aware interface via electromyography for natural VR/AR interaction

Y Zhang, B Liang, B Chen, PM Torrens… - ACM Transactions on …, 2022 - dl.acm.org
While tremendous advances in visual and auditory realism have been made for virtual and
augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world …