[HTML][HTML] Designing for meaningful social interaction in digital serious games

X Fonseca, G Slingerland, S Lukosch, F Brazier - Entertainment Computing, 2021‏ - Elsevier
Digital serious games have shown to be effective in promoting citizen engagement and
social interaction. The reasons for their success are, however, unknown. This paper …

Design framework for social interaction with location-based games

X Fonseca, S Lukosch… - International …, 2022‏ - journal.seriousgamessociety.org
Location-based games invite players to have new forms of meaningful social interactions
with others and provide opportunities for players to engage with their own neighbourhood's …

[HTML][HTML] Engaging children in story co-creation for effective serious games

Z Menestrina, A Pasqualotto, A Siesser, P Venuti… - Sustainability, 2021‏ - mdpi.com
Despite a growing interest in player-centred methods for serious games, little is known on
how to achieve this goal in practice when prospective users are children. Foundational …

[PDF][PDF] The use of gamification for the improvement of reading and writing abilities and motivation in children with typical development and children with Specific …

A Cattoni - 2022‏ - tesidottorato.depositolegale.it
One of the main ways in which children learn skills, such as reading and writing, and
develop creativity and sociability, is through play. Researchers are thus exploring …

[PDF][PDF] Entertainment Computing

X Fonseca, G Slingerland, S Lukosch, F Brazier‏ - repository.tudelft.nl
Digital serious games have shown to be effective in promoting citizen engagement and
social interaction. The reasons for their success are, however, unknown. This paper …

[PDF][PDF] Verso una pedagogia della Città Educante

A MINIUKOVIČ‏ - spaziod.org
Uno dei contributi dell'Università di Trento al progetto Città Educante si è declinato come
intervento di “educazione al servizio della comunità”(Bringle e Hatcher 1995), il cui tema …