[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023‏ - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Map** HCI research methods for studying social media interaction: A systematic literature review

Y Shibuya, A Hamm, TC Pargman - Computers in Human Behavior, 2022‏ - Elsevier
In the last decades, researchers in Human-computer interaction (HCI) took numerous efforts
to investigate people's social media interaction. To understand how researchers in HCI have …

[HTML][HTML] Did location-based games motivate players to socialize during COVID-19?

S Laato, AKMN Islam, TH Laine - Telematics and Informatics, 2020‏ - Elsevier
Location-based games (LBGs) are typically played outdoors, as moving in the game is done
by moving in the real world. However, during the COVID-19 pandemic, people were advised …

Location-aware adaptation of augmented reality narratives

W Li, C Li, M Kim, H Huang, LF Yu - … of the 2023 CHI Conference on …, 2023‏ - dl.acm.org
The recent popularity of augmented reality (AR) devices has enabled players to participate
in interactive narratives through virtual events and characters populated in a real-world …

How location-based games incentivize moving about: A study in the context of nature-going

S Laato, D Fernández Galeote… - Proceedings of the …, 2023‏ - dl.acm.org
Location-based multiplayer games such as Pokémon GO are tied to real-world locations.
Past research has demonstrated that, consequently, these games influence where players …

The cycle of toxicity: Exploring relationships between personality and player roles in toxic behavior in multiplayer online battle arena games

B Kordyaka, S Laato, K Jahn, J Hamari… - Proceedings of the ACM …, 2023‏ - dl.acm.org
Toxic behavior remains a salient challenge for online gaming environments, such as
multiplayer online battle arena video games (MOBAs). In this study, we sought to understand …

[HTML][HTML] Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience

S Laato, S Rauti, AKMN Islam, E Sutinen - Computers in Human Behavior, 2021‏ - Elsevier
Augmented reality (AR) games such as location-based games add virtual content on top of
the real world. We investigate why playing these games feels meaningful to players by …

Location-based games and the covid-19 pandemic: An analysis of responses from game developers and players

S Laato, TH Laine, AKMN Islam - Multimodal Technologies and …, 2020‏ - mdpi.com
In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic,
governments issued limitations on the movements of their citizens, cancelling social events …

Resemblance of religion and pervasive games: A study among church employees and gamers

S Laato, S Rauti, J Hamari - Proceedings of the 2023 CHI Conference …, 2023‏ - dl.acm.org
Previous research suggests that the experience and practices related to gaming and
extended realities, and religion and spiritualism, share similarities. In this study, we explore …

[HTML][HTML] Convergence between the real and the augmented: Experiences and perceptions in location-based games

S Laato, N Inaba, J Hamari - Telematics and Informatics, 2021‏ - Elsevier
Location-based augmented reality (AR) games have recently become massively popular,
generating billions of dollars in revenue during the past five years. These games augment …