[HTML][HTML] Social gaming: A systematic review
D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …
communicate and socialize. Several commercial titles place social interaction at the center …
Map** HCI research methods for studying social media interaction: A systematic literature review
Y Shibuya, A Hamm, TC Pargman - Computers in Human Behavior, 2022 - Elsevier
In the last decades, researchers in Human-computer interaction (HCI) took numerous efforts
to investigate people's social media interaction. To understand how researchers in HCI have …
to investigate people's social media interaction. To understand how researchers in HCI have …
[HTML][HTML] Did location-based games motivate players to socialize during COVID-19?
S Laato, AKMN Islam, TH Laine - Telematics and Informatics, 2020 - Elsevier
Location-based games (LBGs) are typically played outdoors, as moving in the game is done
by moving in the real world. However, during the COVID-19 pandemic, people were advised …
by moving in the real world. However, during the COVID-19 pandemic, people were advised …
Location-aware adaptation of augmented reality narratives
The recent popularity of augmented reality (AR) devices has enabled players to participate
in interactive narratives through virtual events and characters populated in a real-world …
in interactive narratives through virtual events and characters populated in a real-world …
How location-based games incentivize moving about: A study in the context of nature-going
S Laato, D Fernández Galeote… - Proceedings of the …, 2023 - dl.acm.org
Location-based multiplayer games such as Pokémon GO are tied to real-world locations.
Past research has demonstrated that, consequently, these games influence where players …
Past research has demonstrated that, consequently, these games influence where players …
The cycle of toxicity: Exploring relationships between personality and player roles in toxic behavior in multiplayer online battle arena games
B Kordyaka, S Laato, K Jahn, J Hamari… - Proceedings of the ACM …, 2023 - dl.acm.org
Toxic behavior remains a salient challenge for online gaming environments, such as
multiplayer online battle arena video games (MOBAs). In this study, we sought to understand …
multiplayer online battle arena video games (MOBAs). In this study, we sought to understand …
[HTML][HTML] Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience
S Laato, S Rauti, AKMN Islam, E Sutinen - Computers in Human Behavior, 2021 - Elsevier
Augmented reality (AR) games such as location-based games add virtual content on top of
the real world. We investigate why playing these games feels meaningful to players by …
the real world. We investigate why playing these games feels meaningful to players by …
Location-based games and the covid-19 pandemic: An analysis of responses from game developers and players
S Laato, TH Laine, AKMN Islam - Multimodal Technologies and …, 2020 - mdpi.com
In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic,
governments issued limitations on the movements of their citizens, cancelling social events …
governments issued limitations on the movements of their citizens, cancelling social events …
Resemblance of religion and pervasive games: A study among church employees and gamers
Previous research suggests that the experience and practices related to gaming and
extended realities, and religion and spiritualism, share similarities. In this study, we explore …
extended realities, and religion and spiritualism, share similarities. In this study, we explore …
[HTML][HTML] Convergence between the real and the augmented: Experiences and perceptions in location-based games
Location-based augmented reality (AR) games have recently become massively popular,
generating billions of dollars in revenue during the past five years. These games augment …
generating billions of dollars in revenue during the past five years. These games augment …