[PDF][PDF] Serious Play: Transforming Futures Thinking Through Game-based Curriculum Design.

KH Chen, J Hoffman - Journal of Futures Studies, 2017 - jfsdigital.org
This article gives a description of how gamification is being used to redesign the futures core
curriculum at Tamkang University. Eight game-based activities have been developed and …

Creating value in marketing and business simulations: An author's viewpoint

ER Cadotte - Journal of Marketing Education, 2016 - journals.sagepub.com
Simulations are a form of competitive training that can provide transformational learning.
Participants are pushed by the competition and their own desire to win as well as the …

PYP4Training: designing digital games for business process training

TN Lopes, RM Araujo, TM Classe… - Business Process …, 2024 - emerald.com
Purpose Business process training is a crucial activity in the business process management
lifecycle, performed whenever an organization needs to train workers about how to carry out …

Playful approaches to leadership development: Three innovative uses of games in the classroom

K Schrier, A Zahradnik… - Journal of Management …, 2024 - journals.sagepub.com
How can educators use games and playful interactions to enhance the practice of skills
related to leadership and management? Effective leadership involves a number of skills …

Cyberspace odyssey: A competitive team-oriented serious game in computer networking

K Graham, J Anderson, C Rife… - IEEE Transactions …, 2020 - ieeexplore.ieee.org
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking
education by engaging students in a race to successfully perform various cybersecurity tasks …

Public processes are open for play

TM De Classe, RM De Araujo, GB Xexéo… - … : Research and Practice, 2021 - dl.acm.org
As public services become digital and online, both the need to design digital public services
closer to citizens' expectations and to provide ways to improve their participation and …