The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022 - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …

Foveated rendering: A state-of-the-art survey

L Wang, X Shi, Y Liu - Computational Visual Media, 2023 - Springer
Recently, virtual reality (VR) technology has been widely used in medical, military,
manufacturing, entertainment, and other fields. These applications must simulate different …

Eye tracking in virtual reality

V Clay, P König, S Koenig - Journal of eye movement research, 2019 - pmc.ncbi.nlm.nih.gov
The intent of this paper is to provide an introduction into the bourgeoning field of eye
tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market …

Near‐eye display and tracking technologies for virtual and augmented reality

GA Koulieris, K Akşit, M Stengel… - Computer Graphics …, 2019 - Wiley Online Library
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …

[HTML][HTML] An integrative view of foveated rendering

B Mohanto, ABMT Islam, E Gobbetti, O Staadt - Computers & Graphics, 2022 - Elsevier
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the
human visual system's limitations, in particular in terms of reduced acuity in peripheral …

Application of eye-tracking systems integrated into immersive virtual reality and possible transfer to the sports sector-A systematic review

S Pastel, J Marlok, N Bandow, K Witte - Multimedia Tools and Applications, 2023 - Springer
Abstract In recent years, Virtual Reality (VR) has become a valuable tool in rehabilitation
and sports training applications. New technologies offer opportunities to combine various …

[HTML][HTML] Mitigating cybersickness in virtual reality systems through foveated depth-of-field blur

R Hussain, M Chessa, F Solari - Sensors, 2021 - mdpi.com
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality
devices. Prolonged exposure to these devices, especially virtual reality devices, can cause …

Privacy-preserving gaze data streaming in immersive interactive virtual reality: Robustness and user experience

E Wilson, A Ibragimov, MJ Proulx… - … on Visualization and …, 2024 - ieeexplore.ieee.org
Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research
has shown that eye tracking data, if exposed, can be used for re-identification attacks [14] …

Time‐Warped Foveated Rendering for Virtual Reality Headsets

L Franke, L Fink, J Martschinke… - Computer Graphics …, 2021 - Wiley Online Library
Rendering in real time for virtual reality headsets with high user immersion is challenging
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …

Eye-tracking for human-centered mixed reality: promises and challenges

AL Gardony, RW Lindeman… - Optical architectures for …, 2020 - spiedigitallibrary.org
Eye-tracking hardware and software are being rapidly integrated into mixed reality (MR)
technology. Cognitive science and human-computer interaction (HCI) research demonstrate …