Score distillation via reparametrized ddim

A Lukoianov, HSO Borde, K Greenewald… - arxiv preprint arxiv …, 2024 - arxiv.org
While 2D diffusion models generate realistic, high-detail images, 3D shape generation
methods like Score Distillation Sampling (SDS) built on these 2D diffusion models produce …

3d building generation in minecraft via large language models

S Hu, Z Huang, C Hu, J Liu - 2024 IEEE Conference on Games …, 2024 - ieeexplore.ieee.org
Recently, procedural content generation has exhibited considerable advancements in the
domain of 2D game level generation such as Super Mario Bros. and Sokoban through large …

Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds

A Kobenova, C DeVeaux, S Parajuli… - arxiv preprint arxiv …, 2024 - arxiv.org
Generative artificial intelligence has shown promise in prompting virtual worlds into
existence, yet little attention has been given to understanding how this process unfolds as …

DreamGarden: A Designer Assistant for Growing Games from a Single Prompt

S Earle, S Parajuli, A Banburski-Fahey - arxiv preprint arxiv:2410.01791, 2024 - arxiv.org
Coding assistants are increasingly leveraged in game design, both generating code and
making high-level plans. To what degree can these tools align with developer workflows …

Score Distillation via DDIM Inversion

AS Lukoianov - 2024 - dspace.mit.edu
While 2D diffusion models generate realistic, high-detail images, 3D shape generation
methods like Score Distillation Sampling (SDS) built on these 2D diffusion models produce …

Grammar-based Game Description Generation using Large Language Models

T Tanaka, E Simo-Serra - IEEE Transactions on Games, 2024 - ieeexplore.ieee.org
Game Description Language (GDL) provides a standardized way to express diverse games
in a machine-readable format, enabling automated game simulation, and evaluation. While …