[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review

M Won, DAK Ungu, H Matovu, DF Treagust… - Computers & …, 2023 - Elsevier
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …

The cognitive affective model of immersive learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality

G Makransky, GB Petersen - Educational psychology review, 2021 - Springer
There has been a surge in interest and implementation of immersive virtual reality (IVR)-
based lessons in education and training recently, which has resulted in many studies on the …

[HTML][HTML] What is XR? Towards a framework for augmented and virtual reality

PA Rauschnabel, R Felix, C Hinsch, H Shahab… - Computers in human …, 2022 - Elsevier
Abstract Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality
(often–misleadingly–abbreviated as XR) are commonly used terms to describe how …

Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness

HJ Oh, J Kim, JJC Chang, N Park, S Lee - Computers in Human Behavior, 2023 - Elsevier
In the context of South Korea, the present study investigated the social benefits of utilizing
the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations …

[HTML][HTML] A study of how immersion and interactivity drive VR learning

GB Petersen, G Petkakis, G Makransky - Computers & Education, 2022 - Elsevier
Even though learning refers to both a process and a product, the former tends to be
overlooked in educational virtual reality (VR) research. This study examines the process of …

Presence and immersion in virtual reality

MI Berkman, E Akan - Encyclopedia of computer graphics and games, 2024 - Springer
A game engine (Gregory 2018) is a software engine/framework mainly designed to develop
video games while providing built-in libraries, tools, and/or components for game …

How chatbots' social presence communication enhances consumer engagement: the mediating role of parasocial interaction and dialogue

WHS Tsai, Y Liu, CH Chuan - Journal of Research in Interactive …, 2021 - emerald.com
Purpose This study presents one of the earliest empirical investigations on how brand
chatbots' anthropomorphic design and social presence communication strategies may …

When digital celebrity talks to you: how human-like virtual influencers satisfy consumer's experience through social presence on social media endorsements

H Kim, M Park - Journal of Retailing and Consumer Services, 2024 - Elsevier
Retailers are employing non-human endorsers as alternatives to traditional celebrities in
digital marketing. We seek to identify the aspects of human-like virtual influencer …

Exploring social media affordances in tourist destination image formation: A study on China's rural tourism destination

J Liu, C Wang, TC Zhang - Tourism Management, 2024 - Elsevier
This study investigates the effect of social media affordances (SMAs) on tourist destination
image formation from the technology affordances lens, and measures the mediating role of …

[HTML][HTML] Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence

M Barreda-Ángeles, T Hartmann - Computers in Human Behavior, 2022 - Elsevier
Social virtual reality (VR) platforms are an emergent phenomenon, with growing numbers of
users utilizing them to connect with others while experiencing feelings of presence (“being …