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[HTML][HTML] Diverse approaches to learning with immersive Virtual Reality identified from a systematic review
To investigate how learning in immersive Virtual Reality was designed in contemporary
educational studies, this systematic literature review identified nine design features and …
educational studies, this systematic literature review identified nine design features and …
The cognitive affective model of immersive learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality
There has been a surge in interest and implementation of immersive virtual reality (IVR)-
based lessons in education and training recently, which has resulted in many studies on the …
based lessons in education and training recently, which has resulted in many studies on the …
[HTML][HTML] What is XR? Towards a framework for augmented and virtual reality
Abstract Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality
(often–misleadingly–abbreviated as XR) are commonly used terms to describe how …
(often–misleadingly–abbreviated as XR) are commonly used terms to describe how …
Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness
HJ Oh, J Kim, JJC Chang, N Park, S Lee - Computers in Human Behavior, 2023 - Elsevier
In the context of South Korea, the present study investigated the social benefits of utilizing
the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations …
the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations …
[HTML][HTML] A study of how immersion and interactivity drive VR learning
Even though learning refers to both a process and a product, the former tends to be
overlooked in educational virtual reality (VR) research. This study examines the process of …
overlooked in educational virtual reality (VR) research. This study examines the process of …
Presence and immersion in virtual reality
A game engine (Gregory 2018) is a software engine/framework mainly designed to develop
video games while providing built-in libraries, tools, and/or components for game …
video games while providing built-in libraries, tools, and/or components for game …
How chatbots' social presence communication enhances consumer engagement: the mediating role of parasocial interaction and dialogue
Purpose This study presents one of the earliest empirical investigations on how brand
chatbots' anthropomorphic design and social presence communication strategies may …
chatbots' anthropomorphic design and social presence communication strategies may …
When digital celebrity talks to you: how human-like virtual influencers satisfy consumer's experience through social presence on social media endorsements
H Kim, M Park - Journal of Retailing and Consumer Services, 2024 - Elsevier
Retailers are employing non-human endorsers as alternatives to traditional celebrities in
digital marketing. We seek to identify the aspects of human-like virtual influencer …
digital marketing. We seek to identify the aspects of human-like virtual influencer …
Exploring social media affordances in tourist destination image formation: A study on China's rural tourism destination
J Liu, C Wang, TC Zhang - Tourism Management, 2024 - Elsevier
This study investigates the effect of social media affordances (SMAs) on tourist destination
image formation from the technology affordances lens, and measures the mediating role of …
image formation from the technology affordances lens, and measures the mediating role of …
[HTML][HTML] Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence
Social virtual reality (VR) platforms are an emergent phenomenon, with growing numbers of
users utilizing them to connect with others while experiencing feelings of presence (“being …
users utilizing them to connect with others while experiencing feelings of presence (“being …