A review of interaction techniques for immersive environments
The recent proliferation of immersive technology has led to the rapid adoption of consumer-
ready hardware for Augmented Reality (AR) and Virtual Reality (VR). While this increase …
ready hardware for Augmented Reality (AR) and Virtual Reality (VR). While this increase …
ARtention: A design space for gaze-adaptive user interfaces in augmented reality
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …
for its natural and implicit nature, open a wide range of new interaction capabilities for …
Evaluating tutorial-based instructions for controllers in virtual reality games
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …
differences between VR and traditional mediums, such as controllers that are visible in the …
Pinch, click, or dwell: Comparing different selection techniques for eye-gaze-based pointing in virtual reality
While a pinch action is gaining popularity for selection of virtual objects in eye-gaze-based
systems, it is still unknown how well this method performs compared to other popular …
systems, it is still unknown how well this method performs compared to other popular …
Comparing dwell time, pursuits and gaze gestures for gaze interaction on handheld mobile devices
Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how
gaze interaction methods compare to each other in mobile settings. This paper presents the …
gaze interaction methods compare to each other in mobile settings. This paper presents the …
Empirical evaluation of gaze-enhanced menus in virtual reality
Many user interfaces involve attention shifts between primary and secondary tasks, eg,
when changing a mode in a menu, which detracts the user from their main task. In this work …
when changing a mode in a menu, which detracts the user from their main task. In this work …
An exploration of hands-free text selection for virtual reality head-mounted displays
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
Gazeemd: Detecting visual intention in gaze-based human-robot interaction
In gaze-based Human-Robot Interaction (HRI), it is important to determine human visual
intention for interacting with robots. One typical HRI interaction scenario is that a human …
intention for interacting with robots. One typical HRI interaction scenario is that a human …
Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control system
W Yi-yan, C Wen, T **g-ze, H Wei-chi, N Ya-feng… - Displays, 2024 - Elsevier
In this study, we investigated how the size, speed, and trajectory shape of smooth-pursuit
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …
Gazedock: Gaze-only menu selection in virtual reality using auto-triggering peripheral menu
Gaze-only input techniques in VR face the challenge of avoiding false triggering due to
continuous eye tracking while maintaining interaction performance. In this paper, we …
continuous eye tracking while maintaining interaction performance. In this paper, we …