A review of interaction techniques for immersive environments

B Spittle, M Frutos-Pascual, C Creed… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
The recent proliferation of immersive technology has led to the rapid adoption of consumer-
ready hardware for Augmented Reality (AR) and Virtual Reality (VR). While this increase …

ARtention: A design space for gaze-adaptive user interfaces in augmented reality

K Pfeuffer, Y Abdrabou, A Esteves, R Rivu… - Computers & …, 2021 - Elsevier
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …

Evaluating tutorial-based instructions for controllers in virtual reality games

D Kao, AJ Magana, C Mousas - Proceedings of the ACM on human …, 2021 - dl.acm.org
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …

Pinch, click, or dwell: Comparing different selection techniques for eye-gaze-based pointing in virtual reality

AK Mutasim, AU Batmaz, W Stuerzlinger - Acm symposium on eye …, 2021 - dl.acm.org
While a pinch action is gaining popularity for selection of virtual objects in eye-gaze-based
systems, it is still unknown how well this method performs compared to other popular …

Comparing dwell time, pursuits and gaze gestures for gaze interaction on handheld mobile devices

O Namnakani, Y Abdrabou, J Grizou… - Proceedings of the …, 2023 - dl.acm.org
Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how
gaze interaction methods compare to each other in mobile settings. This paper presents the …

Empirical evaluation of gaze-enhanced menus in virtual reality

K Pfeuffer, L Mecke, S Delgado Rodriguez… - Proceedings of the 26th …, 2020 - dl.acm.org
Many user interfaces involve attention shifts between primary and secondary tasks, eg,
when changing a mode in a menu, which detracts the user from their main task. In this work …

An exploration of hands-free text selection for virtual reality head-mounted displays

X Meng, W Xu, HN Liang - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …

Gazeemd: Detecting visual intention in gaze-based human-robot interaction

L Shi, C Copot, S Vanlanduit - Robotics, 2021 - mdpi.com
In gaze-based Human-Robot Interaction (HRI), it is important to determine human visual
intention for interacting with robots. One typical HRI interaction scenario is that a human …

Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control system

W Yi-yan, C Wen, T **g-ze, H Wei-chi, N Ya-feng… - Displays, 2024 - Elsevier
In this study, we investigated how the size, speed, and trajectory shape of smooth-pursuit
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …

Gazedock: Gaze-only menu selection in virtual reality using auto-triggering peripheral menu

X Yi, Y Lu, Z Cai, Z Wu, Y Wang… - 2022 IEEE Conference …, 2022 - ieeexplore.ieee.org
Gaze-only input techniques in VR face the challenge of avoiding false triggering due to
continuous eye tracking while maintaining interaction performance. In this paper, we …