From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications

C Anderton, C Creed, S Sarcar… - International Journal of …, 2024 - Taylor & Francis
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …

Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer

M Kari, C Holz - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …

Comparing locomotion techniques in virtual reality for people with upper-body motor impairments

RL Franz, J Yu, JO Wobbrock - Proceedings of the 25th International …, 2023 - dl.acm.org
Although virtual reality (VR) is becoming increasingly popular and many interaction
techniques for navigating virtual environments, known as “locomotion techniques,” exist …

Transformative virtual reality games for adaptive sports training: Exploring the perceptions of individuals with mobility impairments

C Yildirim - International Journal of Human–Computer Interaction, 2025 - Taylor & Francis
The rise of virtual reality (VR) technology has opened up new opportunities for individuals
with mobility impairments to participate in adaptive sports training. This paper reports on a …

A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques

RL Franz, S Junuzovic, M Mott - ACM Transactions on Computer-Human …, 2024 - dl.acm.org
Virtual environments (VEs) afford similar interactions to those in physical environments:
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …

Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR

J Tian, Y Wang, K Yu, L Xu, J **e, FM Li, Y Niu… - Proceedings of the 2024 …, 2024 - dl.acm.org
Recent research proposed gaze-assisted gestures to enhance interaction within virtual
reality (VR), providing opportunities for people with motor impairments to experience VR …

Embodied exploration: Facilitating remote accessibility assessment for wheelchair users with virtual reality

S Pei, A Chen, C Chen, FM Li, M Fozzard… - Proceedings of the 25th …, 2023 - dl.acm.org
Acquiring accessibility information about unfamiliar places in advance is essential for
wheelchair users to make better decisions about physical visits. Today's assessment …

Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities

JJ Martinez, JE Froehlich, J Fogarty - … of the 2024 CHI Conference on …, 2024 - dl.acm.org
Video games often pose accessibility barriers to gamers with disabilities, yet there is no
standard method for identifying which games have barriers, what those barriers are, and …

PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life

A Saini, R Patibanda, N Overdevest… - Proceedings of the …, 2024 - dl.acm.org
Prior research around the design of interactive systems has highlighted the benefits of
supporting embodiment in everyday life. This resulted in the creation of body-centric systems …

Personalizing an AR-based Communication System for Nonspeaking Autistic Users

A Nazari, L Alabood, KB Feeley, VK Jaswal… - Proceedings of the 29th …, 2024 - dl.acm.org
Nonspeaking autistic individuals (" nonspeakers") represent about one-third of the autistic
population, and most are never provided with an effective alternative to speech, hindering …