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From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …
taxonomies categorising individual techniques. However, most existing research collects …
Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …
current systems are tailored to stationary settings to support expansive interaction in mid-air …
Comparing locomotion techniques in virtual reality for people with upper-body motor impairments
Although virtual reality (VR) is becoming increasingly popular and many interaction
techniques for navigating virtual environments, known as “locomotion techniques,” exist …
techniques for navigating virtual environments, known as “locomotion techniques,” exist …
Transformative virtual reality games for adaptive sports training: Exploring the perceptions of individuals with mobility impairments
C Yildirim - International Journal of Human–Computer Interaction, 2025 - Taylor & Francis
The rise of virtual reality (VR) technology has opened up new opportunities for individuals
with mobility impairments to participate in adaptive sports training. This paper reports on a …
with mobility impairments to participate in adaptive sports training. This paper reports on a …
A virtual reality scene taxonomy: Identifying and designing accessible scene-viewing techniques
Virtual environments (VEs) afford similar interactions to those in physical environments:
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …
individuals can navigate and manipulate objects. Yet, a prerequisite for these interactions is …
Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR
Recent research proposed gaze-assisted gestures to enhance interaction within virtual
reality (VR), providing opportunities for people with motor impairments to experience VR …
reality (VR), providing opportunities for people with motor impairments to experience VR …
Embodied exploration: Facilitating remote accessibility assessment for wheelchair users with virtual reality
Acquiring accessibility information about unfamiliar places in advance is essential for
wheelchair users to make better decisions about physical visits. Today's assessment …
wheelchair users to make better decisions about physical visits. Today's assessment …
Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities
Video games often pose accessibility barriers to gamers with disabilities, yet there is no
standard method for identifying which games have barriers, what those barriers are, and …
standard method for identifying which games have barriers, what those barriers are, and …
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
Prior research around the design of interactive systems has highlighted the benefits of
supporting embodiment in everyday life. This resulted in the creation of body-centric systems …
supporting embodiment in everyday life. This resulted in the creation of body-centric systems …
Personalizing an AR-based Communication System for Nonspeaking Autistic Users
Nonspeaking autistic individuals (" nonspeakers") represent about one-third of the autistic
population, and most are never provided with an effective alternative to speech, hindering …
population, and most are never provided with an effective alternative to speech, hindering …