Metaverse-based learning opportunities and challenges: a phenomenological Metaverse human–computer interaction study
GRE Said - Electronics, 2023 - mdpi.com
The Metaverse is an end-users-oriented integration of various layers of Information
Technology (IT), where Human–Computer Interaction (HCI) would be the core technology …
Technology (IT), where Human–Computer Interaction (HCI) would be the core technology …
A review of human–computer interaction and virtual reality research fields in cognitive InfoCommunications
J Katona - Applied Sciences, 2021 - mdpi.com
Cognitive infocommunications (CogInfoCom) is a young and evolving discipline that is at the
crossroads of information and communication technology (ICT) and cognitive sciences with …
crossroads of information and communication technology (ICT) and cognitive sciences with …
Digital twin and virtual reality for safety training
In this paper, our latest research related to digital twins and virtual reality environments for
safety training purposes will be described and evaluated. We will present three practical use …
safety training purposes will be described and evaluated. We will present three practical use …
[PDF][PDF] Enhancing higher education student class attendance through gamification
This paper presents an electronic system for tracking students' attendance.“BeHere” was
implemented at Subotica Tech–College of Applied Sciences, introducing gamification …
implemented at Subotica Tech–College of Applied Sciences, introducing gamification …
[PDF][PDF] Analyse the readability of LINQ code using an eye-tracking-based evaluation
J Katona - Acta Polytech. Hung, 2021 - acta.uni-obuda.hu
Nowadays, in addition to traditional procedures, the use of eye movement tracking systems
can be an alternative possibility, to analyse the effectiveness of different programming …
can be an alternative possibility, to analyse the effectiveness of different programming …
Concepts of cognitive infocommunications
Cognitive Infocommunications (CogInfoCom) is an interdisciplinary field that explores the
interplay between the cognitive sciences and infocommunication technologies (ICT). This …
interplay between the cognitive sciences and infocommunication technologies (ICT). This …
[PDF][PDF] Quantitative analysis of relationship between visual attention and eye-hand coordination
In perception and activity tasks, continuous visual tracking of the performed activity requires
continuous eye motion. Besides writing and reading, the cooperative work of eyes and …
continuous eye motion. Besides writing and reading, the cooperative work of eyes and …
[PDF][PDF] Evaluation of eye-movement metrics in a software debbuging task using gp3 eye tracker
Teaching different programming subjects is an increasing challenge nowadays as because
of growing user demands, the latest paradigms and technologies must be taught. Students …
of growing user demands, the latest paradigms and technologies must be taught. Students …
[PDF][PDF] Predictive machine learning approach for complex problem solving process data mining
A Pejić, PS Molcer - Acta Polytechnica Hungarica, 2021 - acta.uni-obuda.hu
Problem-solving is considered to be an essential everyday skill, in professional as well as in
personal situations. In this paper, we investigate whether a predictive model for a problem …
personal situations. In this paper, we investigate whether a predictive model for a problem …
[PDF][PDF] Analyzing the spatial skills of university students with a Virtual Reality application using a desktop display and the Gear VR
This paper presents the analyzed results of a virtual reality application which allows
measuring spatial skills of the users. The application contains mental rotation tests of three …
measuring spatial skills of the users. The application contains mental rotation tests of three …