Metaverse-based learning opportunities and challenges: a phenomenological Metaverse human–computer interaction study

GRE Said - Electronics, 2023 - mdpi.com
The Metaverse is an end-users-oriented integration of various layers of Information
Technology (IT), where Human–Computer Interaction (HCI) would be the core technology …

A review of human–computer interaction and virtual reality research fields in cognitive InfoCommunications

J Katona - Applied Sciences, 2021 - mdpi.com
Cognitive infocommunications (CogInfoCom) is a young and evolving discipline that is at the
crossroads of information and communication technology (ICT) and cognitive sciences with …

Digital twin and virtual reality for safety training

T Kaarlela, S Pieskä, T Pitkäaho - 2020 11th IEEE international …, 2020 - ieeexplore.ieee.org
In this paper, our latest research related to digital twins and virtual reality environments for
safety training purposes will be described and evaluated. We will present three practical use …

[PDF][PDF] Enhancing higher education student class attendance through gamification

R Pinter, SM Čisar, Z Balogh… - Acta Polytechnica …, 2020 - acta.uni-obuda.hu
This paper presents an electronic system for tracking students' attendance.“BeHere” was
implemented at Subotica Tech–College of Applied Sciences, introducing gamification …

[PDF][PDF] Analyse the readability of LINQ code using an eye-tracking-based evaluation

J Katona - Acta Polytech. Hung, 2021 - acta.uni-obuda.hu
Nowadays, in addition to traditional procedures, the use of eye movement tracking systems
can be an alternative possibility, to analyse the effectiveness of different programming …

Concepts of cognitive infocommunications

PZ Baranyi, B Berki, ÁB Csapó - Infocommunication …, 2024 - unipub.lib.uni-corvinus.hu
Cognitive Infocommunications (CogInfoCom) is an interdisciplinary field that explores the
interplay between the cognitive sciences and infocommunication technologies (ICT). This …

[PDF][PDF] Quantitative analysis of relationship between visual attention and eye-hand coordination

A Kovari, J Katona, C Costescu - Acta Polytech. Hung, 2020 - acta.uni-obuda.hu
In perception and activity tasks, continuous visual tracking of the performed activity requires
continuous eye motion. Besides writing and reading, the cooperative work of eyes and …

[PDF][PDF] Evaluation of eye-movement metrics in a software debbuging task using gp3 eye tracker

A Kovari, J Katona, C Costescu - Acta Polytech. Hung, 2020 - acta.uni-obuda.hu
Teaching different programming subjects is an increasing challenge nowadays as because
of growing user demands, the latest paradigms and technologies must be taught. Students …

[PDF][PDF] Predictive machine learning approach for complex problem solving process data mining

A Pejić, PS Molcer - Acta Polytechnica Hungarica, 2021 - acta.uni-obuda.hu
Problem-solving is considered to be an essential everyday skill, in professional as well as in
personal situations. In this paper, we investigate whether a predictive model for a problem …

[PDF][PDF] Analyzing the spatial skills of university students with a Virtual Reality application using a desktop display and the Gear VR

T Guzsvinecz, É Orbán-Mihálykó, E Perge… - Acta Polytechnica …, 2020 - researchgate.net
This paper presents the analyzed results of a virtual reality application which allows
measuring spatial skills of the users. The application contains mental rotation tests of three …