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The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …
more than just a pastime. Studies suggested that video games for many individuals have …
[HTML][HTML] Commercial off-the-shelf video games for reducing stress and anxiety: systematic review
Background Using commercial off-the-shelf video games rather than custom-made computer
games could have several advantages for reducing stress and anxiety, including their low …
games could have several advantages for reducing stress and anxiety, including their low …
Video game play is positively correlated with well-being
People have never played more video games, and many stakeholders are worried that this
activity might be bad for players. So far, research has not had adequate data to test whether …
activity might be bad for players. So far, research has not had adequate data to test whether …
The association between video gaming and psychological functioning
JM Von der Heiden, B Braun, KW Müller… - Frontiers in …, 2019 - frontiersin.org
Video gaming is an extremely popular leisure-time activity with more than two billion users
worldwide. However, the media as well as professionals have underscored the potential …
worldwide. However, the media as well as professionals have underscored the potential …
Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review
I Penuelas-Calvo, LK Jiang-Lin… - European child & …, 2022 - Springer
Attention-deficit/hyperactivity disorder (ADHD) is a prevalent and serious disorder among
children. Video games have shown potential for aiding in child healthcare. Video games …
children. Video games have shown potential for aiding in child healthcare. Video games …
[HTML][HTML] Virtual reality applications in medicine during the COVID-19 pandemic: systematic review
Background: Virtual reality can play an important role during the COVID-19 pandemic in the
health care sector. This technology has the potential to supplement the traditional in-hospital …
health care sector. This technology has the potential to supplement the traditional in-hospital …
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health …
Rationale Mental and behavioral health recovery includes concepts related not just to
symptom improvement, but also to participating in activities that contribute to wellness and a …
symptom improvement, but also to participating in activities that contribute to wellness and a …
Therapeutic and preventive use of video games in child and adolescent psychiatry: a systematic review
Background Over the past decade, the use of commercial video games and serious games
has developed in child and adolescent psychiatry. These games may become relevant …
has developed in child and adolescent psychiatry. These games may become relevant …
Online gaming and prolonged self-isolation: evidence from Italian gamers during the COVID-19 outbreak
Objective The self-isolation measures employed during the COVID-19 pandemic made it
dificult for basic needs to be met, thus increasing emotional distress. It has been suggested …
dificult for basic needs to be met, thus increasing emotional distress. It has been suggested …
The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
Background and aims Gaming disorder was recently recognized as a mental health disorder
by the World Health Organization and included in the International Classification of …
by the World Health Organization and included in the International Classification of …