Implementation of virtual reality in healthcare: a sco** review on the implementation process of virtual reality in various healthcare settings

MMTE Kouijzer, H Kip, YHA Bouman… - Implementation science …, 2023‏ - Springer
Background Virtual reality (VR) is increasingly used in healthcare settings as recent
technological advancements create possibilities for diagnosis and treatment. VR is a …

[HTML][HTML] Recommendations for the design and implementation of virtual reality for acquired brain injury rehabilitation: systematic review

S Brassel, E Power, A Campbell, M Brunner… - Journal of medical …, 2021‏ - jmir.org
Background Virtual reality (VR) is increasingly being used for the assessment and treatment
of impairments arising from acquired brain injuries (ABIs) due to perceived benefits over …

[HTML][HTML] Usability testing of virtual reality applications—the pilot study

D Kamińska, G Zwoliński, A Laska-Leśniewicz - Sensors, 2022‏ - mdpi.com
The need for objective data-driven usability testing of VR applications is becoming more
tangible with the rapid development of numerous VR applications and their increased …

Factors that influence the adoption of rehabilitation technologies: a multi-disciplinary qualitative exploration

J Mitchell, C Shirota, K Clanchy - Journal of NeuroEngineering and …, 2023‏ - Springer
Background Technological innovation is recognised as having the potential to enhance
rehabilitation for people with disability. Yet, resistance to, and abandonment of, rehabilitation …

[HTML][HTML] Design of virtual reality exergames for upper limb stroke rehabilitation following iterative design methods: usability study

JFV Castillo, MFM Vega, JEM Cardona… - JMIR Serious …, 2024‏ - games.jmir.org
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …

Competencies required by patients and health professionals regarding telerehabilitation: A sco** review

AL Stark, S Krayter, C Dockweiler - Digital Health, 2023‏ - journals.sagepub.com
Background Telerehabilitation offers patients alternative access to therapy and has become
more prominent during the COVID-19 pandemic. Despite the increasing attractiveness of …

A gamified virtual environment intervention for gait rehabilitation in Parkinson's Disease: co-creation and feasibility study

P Bosch-Barceló, M Masbernat-Almenara… - Journal of …, 2024‏ - Springer
Background Treadmill gait training has been shown to improve gait performance in People
with Parkinson's Disease (PwPD), and in combination with Virtual Reality, it can be an …

Exploring perspectives from stroke survivors, carers and clinicians on virtual reality as a precursor to using telerehabilitation for spatial neglect post-stroke

H Morse, L Biggart, V Pomeroy… - Neuropsychological …, 2022‏ - Taylor & Francis
Spatial neglect is a common and severe cognitive consequence of stroke, yet there is
currently no effective rehabilitation tool. Virtual Reality (VR) telerehabilitation tools have the …

Mixed-methods study of development and design needs for CommitFit, an adolescent mHealth App

KT Bosworth, L Flowers, R Proffitt, P Ghosh… - Mhealth, 2023‏ - pmc.ncbi.nlm.nih.gov
Background Adolescent obesity remains a significant public health issue within the United
States. Mobile application technology growth and popularity offer new opportunities for …

[HTML][HTML] Exploring discussions about virtual reality on Twitter to inform brain injury rehabilitation: Content and network analysis

S Brassel, M Brunner, A Campbell, E Power… - Journal of Medical …, 2024‏ - jmir.org
Background Virtual reality (VR) use in brain injury rehabilitation is emerging.
Recommendations for VR development in this field encourage end user engagement to …