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Implementation of virtual reality in healthcare: a sco** review on the implementation process of virtual reality in various healthcare settings
Background Virtual reality (VR) is increasingly used in healthcare settings as recent
technological advancements create possibilities for diagnosis and treatment. VR is a …
technological advancements create possibilities for diagnosis and treatment. VR is a …
[HTML][HTML] Recommendations for the design and implementation of virtual reality for acquired brain injury rehabilitation: systematic review
Background Virtual reality (VR) is increasingly being used for the assessment and treatment
of impairments arising from acquired brain injuries (ABIs) due to perceived benefits over …
of impairments arising from acquired brain injuries (ABIs) due to perceived benefits over …
[HTML][HTML] Usability testing of virtual reality applications—the pilot study
The need for objective data-driven usability testing of VR applications is becoming more
tangible with the rapid development of numerous VR applications and their increased …
tangible with the rapid development of numerous VR applications and their increased …
Factors that influence the adoption of rehabilitation technologies: a multi-disciplinary qualitative exploration
Background Technological innovation is recognised as having the potential to enhance
rehabilitation for people with disability. Yet, resistance to, and abandonment of, rehabilitation …
rehabilitation for people with disability. Yet, resistance to, and abandonment of, rehabilitation …
[HTML][HTML] Design of virtual reality exergames for upper limb stroke rehabilitation following iterative design methods: usability study
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …
video games (exergames) and virtual reality (VR)–based interventions as innovative …
Competencies required by patients and health professionals regarding telerehabilitation: A sco** review
Background Telerehabilitation offers patients alternative access to therapy and has become
more prominent during the COVID-19 pandemic. Despite the increasing attractiveness of …
more prominent during the COVID-19 pandemic. Despite the increasing attractiveness of …
A gamified virtual environment intervention for gait rehabilitation in Parkinson's Disease: co-creation and feasibility study
P Bosch-Barceló, M Masbernat-Almenara… - Journal of …, 2024 - Springer
Background Treadmill gait training has been shown to improve gait performance in People
with Parkinson's Disease (PwPD), and in combination with Virtual Reality, it can be an …
with Parkinson's Disease (PwPD), and in combination with Virtual Reality, it can be an …
Exploring perspectives from stroke survivors, carers and clinicians on virtual reality as a precursor to using telerehabilitation for spatial neglect post-stroke
Spatial neglect is a common and severe cognitive consequence of stroke, yet there is
currently no effective rehabilitation tool. Virtual Reality (VR) telerehabilitation tools have the …
currently no effective rehabilitation tool. Virtual Reality (VR) telerehabilitation tools have the …
Mixed-methods study of development and design needs for CommitFit, an adolescent mHealth App
Background Adolescent obesity remains a significant public health issue within the United
States. Mobile application technology growth and popularity offer new opportunities for …
States. Mobile application technology growth and popularity offer new opportunities for …
[HTML][HTML] Exploring discussions about virtual reality on Twitter to inform brain injury rehabilitation: Content and network analysis
Background Virtual reality (VR) use in brain injury rehabilitation is emerging.
Recommendations for VR development in this field encourage end user engagement to …
Recommendations for VR development in this field encourage end user engagement to …