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[HTML][HTML] Eye-tracking for clinical ophthalmology with virtual reality (vr): A case study of the htc vive pro eye's usability
Background: A case study is proposed to empirically test and discuss the eye-tracking status-
quo hardware capabilities and limitations of an off-the-shelf virtual reality (VR) headset with …
quo hardware capabilities and limitations of an off-the-shelf virtual reality (VR) headset with …
XR review: A comprehensive analysis of visual function testing and gamification in extended reality environments
Spatial Computing has been a keen research area for innovations in healthcare due to its
perceived virtual world that replicates the real world. The interactions, dimensions, physics …
perceived virtual world that replicates the real world. The interactions, dimensions, physics …
Effects of field of view on egocentric distance perception in virtual reality
We performed a mixed-design study with 56 participants to compare the effect of horizontal
FOV (hfov) and vertical FOV (vfov) on egocentric distance perception in four different realistic …
FOV (hfov) and vertical FOV (vfov) on egocentric distance perception in four different realistic …
Distance perception with a video see-through head-mounted display
In recent years, pass-through cameras have resurfaced as inclusions for virtual reality (VR)
hardware. With modern cameras that now have increased resolution and frame rate, Video …
hardware. With modern cameras that now have increased resolution and frame rate, Video …
Understanding how low vision people read using eye tracking
R Wang, L Zeng, X Zhang, S Mondal… - Proceedings of the 2023 …, 2023 - dl.acm.org
While being able to read with screen magnifiers, low vision people have slow and
unpleasant reading experiences. Eye tracking has the potential to improve their experience …
unpleasant reading experiences. Eye tracking has the potential to improve their experience …
Field of view effect on distance perception in virtual reality
Recent state-of-the-art Virtual Reality (VR) Head-Mounted Displays (HMD) provide wide
Field of Views (FoV) which were not possible in the past. Due to this development, HMD …
Field of Views (FoV) which were not possible in the past. Due to this development, HMD …
Vision-Based Assistive Technologies for People with Cerebral Visual Impairment: A Review and Focus Study
Over the past decade, considerable research has investigated Vision-Based Assistive
Technologies (VBAT) to support people with vision impairments to understand and interact …
Technologies (VBAT) to support people with vision impairments to understand and interact …
Non-verbal communication and joint attention between people with and without visual impairments: Deriving guidelines for inclusive conversations in virtual realities
With the emergence of mainstream virtual reality (VR) platforms for social interactions, non-
verbal communicative cues are increasingly being transmitted into the virtual environment …
verbal communicative cues are increasingly being transmitted into the virtual environment …
Broadening Our View: Assistive Technology for Cerebral Visual Impairment
Over the past decade, considerable research has been directed towards assistive
technologies to support people with vision impairments using machine learning, computer …
technologies to support people with vision impairments using machine learning, computer …
Enhancing accessibility in multi-learner virtual reality platform
Purpose This study aims to investigate and propose guidelines to enhance the accessibility
of virtual reality (VR) interfaces for all users within professional learning environments …
of virtual reality (VR) interfaces for all users within professional learning environments …