Investigating the Perception of Facial Anonymization Techniques in 360° Videos

L Wöhler, S Ikehata, K Aizawa - ACM Transactions on Applied …, 2024 - dl.acm.org
In this work, we investigate facial anonymization techniques in 360° videos and assess their
influence on the perceived realism, anonymization effect, and presence of participants. In …

Investigating Presence Across Rendering Style and Ratio of Virtual to Real Content in Mixed Reality

E DeMarbre, J Henderson, RJ Teather - … of the 2024 ACM Symposium on …, 2024 - dl.acm.org
We investigate how the amount and rendering style of virtual content impact self-reported
presence and subjective preference in an extended reality environment. In a within-subjects …

Investigating co-presence and collaboration dynamics in realtime virtual reality user interactions

SAG Yousefdeh, SS Oyelere - Frontiers in Virtual Reality, 2024 - frontiersin.org
As Virtual Reality (VR) technologies advance and gain popularity, their potential as powerful
tools for collaboration is increasingly recognized. VR facilitates interaction with the virtual …

Captivating the Senses: Crafting a Multisensory Virtual Experience for Enhanced Realism

GSR Reddy - Adjunct Proceedings of the 2023 ACM International …, 2023 - dl.acm.org
This paper explores the challenges and opportunities in achieving a high level of realism
and presence in Virtual Reality (VR) experiences. Realism and presence, which refer to the …

The hidden influence: exploring presence in human-synthetic interactions through ghostbots

A McStay - Ethics and Information Technology, 2024 - Springer
Presence is a palpable sense of space, things and others that overlaps with matters of
meaning, yet is not reducible to it: it is a dimension of things that hides in plain sight. This …

Flip** into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball

D Johnson, N O'Donnell, J Frommel… - Proceedings of the ACM …, 2024 - dl.acm.org
Attempts to digitize pinball have been met with skepticism; however, VR presents a new
opportunity to access and enjoy this popular game. In a controlled study (N= 60), we …

Xperisight: Parallelizing Extended Reality Studies Without Losing Control

M Schenkluhn, T Schulz, C Weinhardt - Proceedings of Mensch und …, 2024 - dl.acm.org
We present Xperisight, an open-source tool for Extended Reality (XR) experiment
supervision. Conducting experiments with XR devices already poses many technological …

Human Factors at Play: Understanding the Impact of Conditioning on Presence and Reaction Time in Mixed Reality

Y Chandio, V Interrante… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
A prerequisite to improving the presence of a user in mixed reality (MR) is the ability to
measure and quantify presence. Traditionally, subjective questionnaires have been used to …

[HTML][HTML] Immersive learning of factual knowledge while assessing the influence of cognitive load and spatial abilities

B De Witte, V Reynaert, J Hutain, D Kieken… - Computers & Education …, 2024 - Elsevier
Immersive virtual reality (IVR) is a motivating new learning tool. However, discrepancies in
results emerge regarding the type of knowledge, specifically factual knowledge. Moreover …

Watch Out! XR Mobile Displays Improve the Experience of Co-Located VR Gaming Observers

A Salagean, C Jicol, K Dasalla… - … on Mixed and …, 2024 - ieeexplore.ieee.org
Co-located social gaming with players and observers talking to each other is commonplace.
However, it becomes less attractive when using virtual reality (VR): while VR increases …