Commercial city building games as pedagogical tools: what have we learned?

B Bereitschaft - Journal of Geography in Higher Education, 2023 - Taylor & Francis
This paper presents a review of the literature on the use of commercially available city
building games (CBGs), such as SimCity and Cities: Skylines, as learning tools in classroom …

Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic

A Boldi, A Rapp, M Tirassa - Human–Computer Interaction, 2024 - Taylor & Francis
The COVID-19 pandemic led to dramatic changes in people's lives. The Human-Computer
Interaction (HCI) community widely investigated technology use during crises. However …

A review of digital serious games for tsunami risk communication

S Hawthorn, R Jesus… - International …, 2021 - journal.seriousgamessociety.org
The research conducted a thorough review of evidence and effectiveness of digital serious
games (SGs) for communication of action-oriented key messages (related to tsunami …

Designing and evaluating Reto Global, a serious video game for supporting global warming awareness

J Barcena-Vazquez, K Caro, K Bermudez… - International Journal of …, 2023 - Elsevier
Nowadays, human activities are directly impacting the earth's natural dynamics, resulting in
climate alterations on a global scale, commonly known as Global Warming. Video games …

Develo** a model for disaster education to improve students' disaster mitigation literacy

N Hamid, E Trihatmoko, M Herlina… - Journal of disaster …, 2021 - jstage.jst.go.jp
Indonesia is a disaster-prone country but public awareness of disasters is still low. To
improve community disaster literacy, schools are the most effective vehicle. Improved …

The study of self-organised behaviours and movement pattern of pedestrians during fire evacuations: virtual experiments and survey

M Shi, Z Zhang, W Zhang, Y Ma, H Li, EWM Lee - Safety science, 2024 - Elsevier
In this study, Minecraft was adopted to investigate pedestrian behaviours and evacuation
processes in non-fire (normal) and fire conditions involving multiple simultaneous players …

Pendidikan pencegahan dan pengurangan risiko bencana (PRB) sebagai strategi ketahanan sekolah dasar dalam penanggulangan bencana

Z Septikasari, H Retnowati… - Jurnal Ketahanan Nasional, 2022 - journal.ugm.ac.id
Tujuan penelitian ini adalah mengidentifikasi (1). Implementasi pendidikan PRB Sekolah
Dasar di Indonesia,(2). Strategi-strategi yang dapat dilaksanakan integrasi PRB Sekolah …

Conceptual approach to the pedagogy of serious games

MR Fernández-Sánchez, A González-Fernández… - Information, 2023 - mdpi.com
The transformation of educational processes, derived from the technological disruption that
has taken place in the educational field, has allowed for the development of certain …

Usefulness of digital serious games in engineering for diverse undergraduate students

K Cook-Chennault, I Villanueva Alarcón, G Jacob - Education Sciences, 2022 - mdpi.com
The use of educational digital games as supplemental tools to course instruction materials
has increased over the last several decades and especially since the COVID-19 pandemic …

Participatory Minecraft map**: Fostering students participation in disaster awareness

AV Gampell, JC Gaillard, M Parsons, L Le Dé… - Entertainment …, 2024 - Elsevier
Scholarship suggests video games are one of several innovative tools to foster students'
participation in learning. However, research indicates that teaching pedagogies employing …