ClowdFlows: Online workflows for distributed big data mining

J Kranjc, R Orač, V Podpečan, N Lavrač… - Future Generation …, 2017 - Elsevier
The paper presents a platform for distributed computing, developed using the latest software
technologies and computing paradigms to enable big data mining. The platform, called …

Multiagent Systems on Virtual Games: A Systematic Map** Study

J Barambones, J Cano-Benito… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Context: Games are a well-established scenario to test AI and multiagent systems (MAS)
proposals due to their popularity and defiance. However, there is no big picture of the …

Multi-agents based virtual environments for cultural heritage

C Kiourt, G Pavlidis, A Koutsoudis… - 2017 XXVI international …, 2017 - ieeexplore.ieee.org
This paper focuses on the integration of artificial intelligence methods in multi-agent virtual
environments for cultural heritage applications and especially virtual museums and …

Society of Agents: A framework for multi-agent collaborative problem solving

S Walczak - Natural Language Processing: Concepts …, 2020 - igi-global.com
The development of multiple agent systems faces many challenges, including agent
coordination and collaboration on tasks. Minsky's The Society of Mind provides a conceptual …

Synthetic learning agents in game-playing social environments

C Kiourt, D Kalles - Adaptive Behavior, 2016 - journals.sagepub.com
This paper investigates the performance of synthetic agents in playing and learning
scenarios in a turn-based zero-sum game and highlights the ability of opponent-based …

Organizational Modeling of Large-Scale Multi-Agent Systems with Application to Computer Games

B Okreša Đurić - 2019 - dr.nsk.hr
Although this research contains specific elements such as ontology engineering, and
defining an organisational metamodel, interdisciplinary nature of the research visible in …

Using opponent models to train inexperienced synthetic agents in social environments

C Kiourt, D Kalles - 2016 IEEE Conference on Computational …, 2016 - ieeexplore.ieee.org
This paper investigates the learning progress of inexperienced agents in competitive game
playing social environments. We aim to determine the effect of a knowledgeable opponent …

[PDF][PDF] Communication complexity in high-speed distributed computer network in an agent based architecture for grids service

JF Serrano, S Rina - International Journal of Advanced Computer …, 2018 - researchgate.net
Grid is a technology that implements the process of sharing resources in a flexible, secure
and coordinated manner. Task management in computational grids involves planning …

Neural Networks as a Learning Component for Designing Board Games

A Nikolakakis, D Kalles - … Conference, EANN 2017, Athens, Greece, August …, 2017 - Springer
In this paper we present a new strategy game, with machine learning computer players,
which have been developed using temporal difference reinforcement learning coupled with …