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As ubiquitous technology is increasingly mediating our relationships with the world and
others, we argue that the sublime is struggling to find room in product design primarily aimed …
others, we argue that the sublime is struggling to find room in product design primarily aimed …
The smartphone as a pacifier and its consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection
S Diefenbach, K Borrmann - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
The smartphone plays a dominant role in everyday life. Among young adults, the average
daily usage time is almost four hours. The present study [N= 399] examines the specific …
daily usage time is almost four hours. The present study [N= 399] examines the specific …
Towards affective chronometry: Exploring smart materials and actuators for real-time representations of changes in arousal
Increasing HCI work on affective interfaces aimed to capture and communicate users'
emotions in order to support self-understanding. While most such interfaces employ …
emotions in order to support self-understanding. While most such interfaces employ …
[HTML][HTML] Practice reconfigurations around heat pumps in and beyond Dutch households
Domestic heating systems need to change to meet climate targets. We draw on practice
theoretical concepts to understand what is needed to integrate heat pumps in Dutch …
theoretical concepts to understand what is needed to integrate heat pumps in Dutch …
A script for conversational reflection guidance: a field study on develo** reflection competence with apprentices
We present a script for conversational reflection guidance embedded in reflective practice.
Rebo Junior, a nonadaptive conversational agent, was evaluated in a 12-week field study …
Rebo Junior, a nonadaptive conversational agent, was evaluated in a 12-week field study …
Collectively sharing people's visual and auditory capabilities: exploring opportunities and pitfalls
The sharing economy, virtualizing the peer-to-peer-based sharing of physical or logical
resources such as cars, houses or people's spare time with digital technologies, has recently …
resources such as cars, houses or people's spare time with digital technologies, has recently …
A card-based internet of things game ideation tool for museum context
The increasing deployments of Internet of Things (IoT) technologies create new
opportunities for game design for museums. Previous studies have highlighted the difficulty …
opportunities for game design for museums. Previous studies have highlighted the difficulty …
A multi-type artifact framework for cyber–physical, social systems design and development
This paper discusses the design and development of cyber–physical, social systems using a
set of guidelines that capture the conceptual and technical characteristics of such systems …
set of guidelines that capture the conceptual and technical characteristics of such systems …