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J Liedgren, PMA Desmet, A Gaggioli - Frontiers in Psychology, 2023 - frontiersin.org
As ubiquitous technology is increasingly mediating our relationships with the world and
others, we argue that the sublime is struggling to find room in product design primarily aimed …

The smartphone as a pacifier and its consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection

S Diefenbach, K Borrmann - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
The smartphone plays a dominant role in everyday life. Among young adults, the average
daily usage time is almost four hours. The present study [N= 399] examines the specific …

Towards affective chronometry: Exploring smart materials and actuators for real-time representations of changes in arousal

M Umair, C Sas, MH Latif - Proceedings of the 2019 on Designing …, 2019 - dl.acm.org
Increasing HCI work on affective interfaces aimed to capture and communicate users'
emotions in order to support self-understanding. While most such interfaces employ …

[HTML][HTML] Practice reconfigurations around heat pumps in and beyond Dutch households

E van Beek, S Boess, A Bozzon, E Giaccardi - … Innovation and Societal …, 2024 - Elsevier
Domestic heating systems need to change to meet climate targets. We draw on practice
theoretical concepts to understand what is needed to integrate heat pumps in Dutch …

A script for conversational reflection guidance: a field study on develo** reflection competence with apprentices

I Wolfbauer, V Pammer-Schindler… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
We present a script for conversational reflection guidance embedded in reflective practice.
Rebo Junior, a nonadaptive conversational agent, was evaluated in a 12-week field study …

Collectively sharing people's visual and auditory capabilities: exploring opportunities and pitfalls

R Kimura, T Nakajima - SN Computer Science, 2020 - Springer
The sharing economy, virtualizing the peer-to-peer-based sharing of physical or logical
resources such as cars, houses or people's spare time with digital technologies, has recently …

A card-based internet of things game ideation tool for museum context

H Huang, KH Ng, B Bedwell, S Benford - Journal of Ambient Intelligence …, 2021 - Springer
The increasing deployments of Internet of Things (IoT) technologies create new
opportunities for game design for museums. Previous studies have highlighted the difficulty …

A multi-type artifact framework for cyber–physical, social systems design and development

Z Maamar, E Kajan, M Al-Khafajiy, M Dohan… - Internet of Things, 2023 - Elsevier
This paper discusses the design and development of cyber–physical, social systems using a
set of guidelines that capture the conceptual and technical characteristics of such systems …