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A review of gamified approaches to encouraging eco-driving
R Stephens - Frontiers in Psychology, 2022 - frontiersin.org
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers
to the use of game techniques to motivate user engagement in non-game contexts. This …
to the use of game techniques to motivate user engagement in non-game contexts. This …
Gameful design in the automotive domain: review, outlook and challenges
In this paper, we review the use of gameful design in the automotive domain. Outside of
vehicles the automotive industry is mainly using gameful design for marketing and brand …
vehicles the automotive industry is mainly using gameful design for marketing and brand …
A privacy-friendly gaming framework in smart electricity and water grids
Serious games can be used to push consumers of common-pool resources toward socially
responsible consumption patterns. However, gamified interactions can result in privacy …
responsible consumption patterns. However, gamified interactions can result in privacy …
Designing gamified applications that make safe driving more engaging
Low levels of engagement while driving can pose road safety risks, eg, inattention during
low traffic or routine trips. Interactive technologies that increase task engagement could …
low traffic or routine trips. Interactive technologies that increase task engagement could …
[PDF][PDF] Cogent: A case study of meaningful gamification in education with virtual currency.
Cogent, a virtual economy system used throughout the 4 years of a BS degree in a
Technology major. The case study explains the rules of the Cogent system and investigates …
Technology major. The case study explains the rules of the Cogent system and investigates …
An endogenous lottery-based incentive mechanism to promote off-peak usage in congested transit systems
In this paper, we evaluate a lottery-based revenue-neutral incentive mechanism to reduce
the congestion in urban transportation systems. Specifically, we test the use of random …
the congestion in urban transportation systems. Specifically, we test the use of random …
A gamified flexible transportation service for on-demand public transport
Present public transport services still suffer from issues such as time deviations from the
static timetable, overcrowded buses, increased on board time, and long wait at bus stops …
static timetable, overcrowded buses, increased on board time, and long wait at bus stops …
A conceptual model for persuasive in-vehicle technology to influence tactical level driver behaviour
Persuasive in-vehicle systems aim to intuitively influence the attitudes and/or behaviour of a
driver (ie without forcing them). However, the challenge in using these systems in a driving …
driver (ie without forcing them). However, the challenge in using these systems in a driving …
A fuzzy logic module to estimate a driver's fuel consumption for reality-enhanced serious games
Reality-enhanced gaming is an emerging serious game genre, that could contextualize a
game within its real instruction-target environment. A key module for such games is the …
game within its real instruction-target environment. A key module for such games is the …
Driven to drive: Designing gamification for a learner logbook smartphone application
Driving can be dangerous, especially for young and inexperienced drivers. To help address
the issue of inexperience a gamified logbook application was developed for Learner drivers …
the issue of inexperience a gamified logbook application was developed for Learner drivers …