A review of gamified approaches to encouraging eco-driving

R Stephens - Frontiers in Psychology, 2022 - frontiersin.org
Eco-driving is a style of driving that minimizes energy consumption, while gamification refers
to the use of game techniques to motivate user engagement in non-game contexts. This …

Gameful design in the automotive domain: review, outlook and challenges

S Diewald, A Möller, L Roalter, T Stockinger… - Proceedings of the 5th …, 2013 - dl.acm.org
In this paper, we review the use of gameful design in the automotive domain. Outside of
vehicles the automotive industry is mainly using gameful design for marketing and brand …

A privacy-friendly gaming framework in smart electricity and water grids

C Rottondi, G Verticale - IEEE Access, 2017 - ieeexplore.ieee.org
Serious games can be used to push consumers of common-pool resources toward socially
responsible consumption patterns. However, gamified interactions can result in privacy …

Designing gamified applications that make safe driving more engaging

F Steinberger, R Schroeter, M Foth… - Proceedings of the 2017 …, 2017 - dl.acm.org
Low levels of engagement while driving can pose road safety risks, eg, inattention during
low traffic or routine trips. Interactive technologies that increase task engagement could …

[PDF][PDF] Cogent: A case study of meaningful gamification in education with virtual currency.

Y Chen, T Burton, M Vorvoreanu… - Int. J. Emerg. Technol …, 2015 - academia.edu
Cogent, a virtual economy system used throughout the 4 years of a BS degree in a
Technology major. The case study explains the rules of the Cogent system and investigates …

An endogenous lottery-based incentive mechanism to promote off-peak usage in congested transit systems

D Rey, VV Dixit, JL Ygnace, ST Waller - Transport Policy, 2016 - Elsevier
In this paper, we evaluate a lottery-based revenue-neutral incentive mechanism to reduce
the congestion in urban transportation systems. Specifically, we test the use of random …

A gamified flexible transportation service for on-demand public transport

R Drakoulis, F Bellotti, I Bakas, R Berta… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Present public transport services still suffer from issues such as time deviations from the
static timetable, overcrowded buses, increased on board time, and long wait at bus stops …

A conceptual model for persuasive in-vehicle technology to influence tactical level driver behaviour

P van Gent, H Farah, N Van Nes, B van Arem - Transportation research part …, 2019 - Elsevier
Persuasive in-vehicle systems aim to intuitively influence the attitudes and/or behaviour of a
driver (ie without forcing them). However, the challenge in using these systems in a driving …

A fuzzy logic module to estimate a driver's fuel consumption for reality-enhanced serious games

R Massoud, S Poslad, F Bellotti… - International …, 2018 - journal.seriousgamessociety.org
Reality-enhanced gaming is an emerging serious game genre, that could contextualize a
game within its real instruction-target environment. A key module for such games is the …

Driven to drive: Designing gamification for a learner logbook smartphone application

Z Fitz-Walter, P Wyeth, D Tjondronegoro… - Proceedings of the first …, 2013 - dl.acm.org
Driving can be dangerous, especially for young and inexperienced drivers. To help address
the issue of inexperience a gamified logbook application was developed for Learner drivers …