Perceptual audio rendering of complex virtual environments

N Tsingos, E Gallo, G Drettakis - ACM Transactions on Graphics (TOG), 2004 - dl.acm.org
We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing
hundreds of moving sound sources. The approach, based on auditory culling and spatial …

Room impulse response reconstruction with physics-informed deep learning

X Karakonstantis, D Caviedes-Nozal… - The Journal of the …, 2024 - pubs.aip.org
A method is presented for estimating and reconstructing the sound field within a room using
physics-informed neural networks. By incorporating a limited set of experimental room …

Wave: Interactive wave-based sound propagation for virtual environments

R Mehra, A Rungta, A Golas, M Lin… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
We present an interactive wave-based sound propagation system that generates accurate,
realistic sound in virtual environments for dynamic (moving) sources and listeners. We …

Navigation with auditory cues in a virtual environment

T Lokki, M Grohn - IEEE MultiMedia, 2005 - ieeexplore.ieee.org
The authors use 3D sound to help navigate an immersive virtual environment and report
results of user tests obtained with a game-like application. The results show that auditory …

Guided by music: pedestrian and cyclist navigation with route and beacon guidance

R Albrecht, R Väänänen, T Lokki - Personal and Ubiquitous Computing, 2016 - Springer
Music listening and navigation are both common tasks for mobile device users. In this study,
we integrated music listening with a navigation service, allowing users to follow the …

Comparison of auditory, visual, and audiovisual navigation in a 3D space

M Gröhn, T Lokki, T Takala - ACM Transactions on Applied Perception …, 2005 - dl.acm.org
A navigation test was carried out in a spatially immersive virtual environment. The test was a
gamelike experience where the task of subjects was to find as many gates as possible while …

[PDF][PDF] Leaving the Screen

N Röber, M Masuch - New Perspectives in Audio-Only Gaming, in Eleventh …, 2005 - icad.org
The design of audio-based computer games possess several challenges. In this paper we
discuss both, the technical perspectives in the development, as well as the aesthetics in the …

Interaction between auditory and visual perceptions on distance estimations in a virtual environment

M Paquier, N Côté, F Devillers, V Koehl - Applied Acoustics, 2016 - Elsevier
Navigation in virtual environments relies on an accurate spatial rendering. A virtual object is
localized according to its position in the environment, which is usually defined by the …

Navigating virtual mazes: The benefits of audiovisual landmarks

P Werkhoven, JBF van Erp, TG Philippi - Displays, 2014 - Elsevier
It has been shown that multisensory presentation can improve perception, attention, and
object memory compared with unisensory presentation. Consequently, we expect that …

Differences in human audio localization performance between a HRTF-and a non-HRTF audio system

CH Larsen, DS Lauritsen, JJ Larsen… - Proceedings of the 8th …, 2013 - dl.acm.org
Spatial audio solutions have been around for a long time in real-time applications, but
yielding spatial cues that more closely simulate real life accuracy has been a computational …