[HTML][HTML] Nintendo® Wii Therapy Improves Upper Extremity Motor Function in Children with Cerebral Palsy: A Systematic Review with Meta-Analysis

D Montoro-Cardenas, I Cortes-Perez… - International Journal of …, 2022 - mdpi.com
Background: Nintendo® Wii-based therapy (NWT) is a non-immersive virtual reality therapy
used to recover upper extremity (UE) motor function in children with cerebral palsy (CP). We …

Virtual reality-based exercise with exergames as medicine in different contexts: A short review

MTS Costa, LP Vieira… - … in mental health …, 2019 - pmc.ncbi.nlm.nih.gov
There is enough evidence that, nowadays, the sedentary lifestyle is one of the major health
problems worldwide, linked to many chronic diseases, including mental comorbidities …

[HTML][HTML] Integration of motor learning principles into virtual reality interventions for individuals with cerebral palsy: systematic review

M Demers, K Fung, SK Subramanian, M Lemay… - JMIR Serious …, 2021 - games.jmir.org
Background Increasing evidence supports the use of virtual reality systems to improve upper
limb motor functions in individuals with cerebral palsy. While virtual reality offers the …

Nintendo Wii Balance Board therapy for postural control in children with cerebral palsy: a systematic review and meta‐analysis

D Montoro‐Cárdenas, I Cortés‐Pérez… - … Medicine & Child …, 2021 - Wiley Online Library
Aim To analyse the efficacy of Nintendo Wii therapy (NWT) on functional balance in children
with cerebral palsy (CP). Method A systematic review with meta‐analysis (PROSPERO …

Immersive virtual environments and wearable haptic devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover …

I Bortone, M Barsotti, D Leonardis, A Crecchi… - … of neuroengineering and …, 2020 - Springer
Background The past decade has seen the emergence of rehabilitation treatments using
virtual reality. One of the advantages in using this technology is the potential to create …

Games used with serious purposes: a systematic review of interventions in patients with cerebral palsy

S Lopes, P Magalhães, A Pereira, J Martins… - Frontiers in …, 2018 - frontiersin.org
The purpose of the present systematic review was to examine extant research regarding the
role of games used seriously in interventions with individuals with cerebral palsy. Therefore …

The effects of exergames on muscle strength: A systematic review and meta‐analysis

RB Viana, VN de Oliveira, SJ Dankel… - … Journal of Medicine …, 2021 - Wiley Online Library
This systematic review and meta‐analysis examined studies on the chronic effects of
exergames on muscle strength in humans. PubMed, Scopus, CENTRAL, Web of Science …

Feasibility and effectiveness of home-based therapy programmes for children with cerebral palsy: a systematic review

LWME Beckers, MME Geijen, J Kleijnen… - BMJ open, 2020 - bmjopen.bmj.com
Objective To assess the feasibility and effectiveness of home-based occupational therapy
and physiotherapy programmes in children with cerebral palsy (CP), focusing on the upper …

[HTML][HTML] Digital behavior change interventions for younger children with chronic health conditions: systematic review

A Brigden, E Anderson, C Linney, R Morris… - Journal of medical …, 2020 - jmir.org
Background The prevalence of chronic health conditions in childhood is increasing, and
behavioral interventions can support the management of these conditions. Compared with …

Active video games and low-cost virtual reality: an ideal therapeutic modality for children with physical disabilities during a global pandemic

M Demers, O Martinie, C Winstein, MT Robert - Frontiers in neurology, 2020 - frontiersin.org
Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential
rehabilitation services. Thus, individuals with physical disabilities such as children with …