The role of cognitive factors in consumers' perceived value and subscription intention of video streaming platforms: a systematic literature review

T Wu, N Jiang, TBJ Kumar, M Chen - Cogent Business & …, 2024 - Taylor & Francis
This study reviews the literature to determine how cognitive factors affect consumers' value
perception and video streaming platform subscription intentions. This study analyses 20 …

Metaverse: Virtual Meditation

SR Sindiramutty, NZ Jhanjhi, SK Ray… - Metaverse …, 2024 - igi-global.com
The rise of the metaverse as a digital domain for diverse activities has birthed an innovative
application known as 'metaverse virtual meditation.'This concept seamlessly merges …

From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences

J Väkevä, ED Mekler, J Lindqvist - … of the 2024 CHI Conference on …, 2024 - dl.acm.org
Videogames can transform the perspectives and attitudes of players. Prior discussion on this
transformative potential has typically been limited to non-entertainment videogames with …

The overview effect and nature-relatedness

N McKeever, A Nezami, D Kourtis - Frontiers in Virtual Reality, 2024 - frontiersin.org
Climate scientists increasingly agree that human behavior significantly contributes to global
warming and biodiversity decline. Recent research emphasizes the importance of human …

Still not a lot of research? Re-examining HCI research on religion and spirituality

S Wolf, P Friedrich, J Hurtienne - … Abstracts of the CHI Conference on …, 2024 - dl.acm.org
A decade after Buie and Blythe's review" Spirituality: There's an App for That!(But Not a Lot
of Research)", this sequel assesses the evolving landscape of Human-Computer Interaction …

VR models of death and psychedelics: an aesthetic paradigm for design beyond day-to-day phenomenology

DR Glowacki - Frontiers in Virtual Reality, 2024 - frontiersin.org
Near-death experiences (NDEs) and psychedelic drug experiences (YDEs) enable access
to dimensions of non-ordinary sensation, perception, and insight beyond typical day-to-day …

Practicing stress relief for the everyday: designing social simulation using VR, AR, and LLMs

A Fang, H Chhabria, A Maram, H Zhu - arxiv preprint arxiv:2410.01672, 2024 - arxiv.org
Stress is an inevitable part of day-to-day life yet many find themselves unable to manage it
themselves, particularly when professional or peer support are not always readily available …

“I Feel Myself So Small!”: Designing and Evaluating VR Awe Experiences Based on Theories Related to Sublime

Z He, M Fan, X Guo, Y Zhao… - 2024 IEEE International …, 2024 - ieeexplore.ieee.org
Research suggests the potential of employing VR to elicit awe experiences, thereby
promoting well-being. Building upon theories related to the sublime and embodiment, we …

" When I lost it, they dragged me out": How Care Encounters Empower Marginalized Young Adults' Mental Health Care-Seeking

J Liu, Y Zhang - arxiv preprint arxiv:2502.11277, 2025 - arxiv.org
CSCW research has long explored ways to enhance the well-being of marginalized
populations. This study examines how young adults with diverse marginalized identities …

Investigating the Possibility of Using an AR Mask to Support Online Psychological Counseling

H Noh, J Go, S Song, S Kim, Y Kang - … of the ACM on Human-Computer …, 2024 - dl.acm.org
Mental health problems are prevalent issues in modern society. While psychological
counseling has been a traditional solution, it faces such barriers as negative societal …