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Serious games and gamification in healthcare: a meta-review
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …
entertainment. Instead, serious games are intended to achieve specific goals, such as …
Accessibility of games and game-based applications: A systematic literature review and map** of future directions
L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …
pervasively spread in society as a means of entertainment, education and exercise, amongst …
Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques
In recent decades, the senior adults population worldwide has increased, as well as the
medical conditions related to aging, such as cognitive decline. Virtual reality (VR) games are …
medical conditions related to aging, such as cognitive decline. Virtual reality (VR) games are …
Serious games for the treatment of children with ADHD: The BRAVO project
V De Luca, A Schena, A Covino, P Di Bitonto… - Information Systems …, 2024 - Springer
Children affected by attention-deficit hyperactivity disorder (ADHD) exhibit several symptoms
characterized by inattention, impulsivity and motor hyperactivity that impair both school …
characterized by inattention, impulsivity and motor hyperactivity that impair both school …
[HTML][HTML] FGPE+: The mobile FGPE environment and the Pareto-optimized gamified programming exercise selection model—An empirical evaluation
This paper is poised to inform educators, policy makers and software developers about the
untapped potential of PWAs in creating engaging, effective, and personalized learning …
untapped potential of PWAs in creating engaging, effective, and personalized learning …
[HTML][HTML] Deep reinforcement learning-based iTrain serious game for caregivers dealing with post-stroke patients
R Maskeliunas, R Damasevicius, A Paulauskas… - Information, 2022 - mdpi.com
This paper describes a serious game based on a knowledge transfer model using deep
reinforcement learning, with an aim to improve the caretakers' knowledge and abilities in …
reinforcement learning, with an aim to improve the caretakers' knowledge and abilities in …
Video games for environmental awareness: the accessibility gap
Video games addressing environmental issues have the potential to raise awareness
among players about the pressing ecological crisis and motivate them to take individual and …
among players about the pressing ecological crisis and motivate them to take individual and …
[HTML][HTML] A new measure for serious games evaluation: gaming educational balanced (GEB) model
Serious games have to meet certain characteristics relating to gameplay and educational
content to be effective as educational tools. There are some models that evaluate these …
content to be effective as educational tools. There are some models that evaluate these …
Exploring the evolution of educational serious games research: a topic modeling perspective
This study aims to reveal the dominant research interests and models in serious games
research using topic modeling analysis. The dataset of this study covers a comprehensive …
research using topic modeling analysis. The dataset of this study covers a comprehensive …
A single case study of digital art therapy for a child with ADHD using the metaverse platform
J Kim, YJ Chung - The Arts in Psychotherapy, 2024 - Elsevier
This qualitative case study was conducted to explore experiences and meanings of a child
with ADHD in digital art therapy utilizing the metaverse platform. The study participant was …
with ADHD in digital art therapy utilizing the metaverse platform. The study participant was …