Serious games and gamification in healthcare: a meta-review

R Damaševičius, R Maskeliūnas, T Blažauskas - Information, 2023 - mdpi.com
A serious game is a type of game that is designed for a primary purpose other than
entertainment. Instead, serious games are intended to achieve specific goals, such as …

Accessibility of games and game-based applications: A systematic literature review and map** of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques

DE Guzmán, CF Rengifo, JD Guzmán, CE Garcia Cena - Virtual Reality, 2024 - Springer
In recent decades, the senior adults population worldwide has increased, as well as the
medical conditions related to aging, such as cognitive decline. Virtual reality (VR) games are …

Serious games for the treatment of children with ADHD: The BRAVO project

V De Luca, A Schena, A Covino, P Di Bitonto… - Information Systems …, 2024 - Springer
Children affected by attention-deficit hyperactivity disorder (ADHD) exhibit several symptoms
characterized by inattention, impulsivity and motor hyperactivity that impair both school …

[HTML][HTML] Deep reinforcement learning-based iTrain serious game for caregivers dealing with post-stroke patients

R Maskeliunas, R Damasevicius, A Paulauskas… - Information, 2022 - mdpi.com
This paper describes a serious game based on a knowledge transfer model using deep
reinforcement learning, with an aim to improve the caretakers' knowledge and abilities in …

Video games for environmental awareness: the accessibility gap

ME Larreina-Morales, C Gunella - Universal Access in the Information …, 2023 - Springer
Video games addressing environmental issues have the potential to raise awareness
among players about the pressing ecological crisis and motivate them to take individual and …

[HTML][HTML] A new measure for serious games evaluation: gaming educational balanced (GEB) model

K Martinez, MI Menéndez-Menéndez, A Bustillo - Applied Sciences, 2022 - mdpi.com
Serious games have to meet certain characteristics relating to gameplay and educational
content to be effective as educational tools. There are some models that evaluate these …

Exploring the evolution of educational serious games research: a topic modeling perspective

H Ozyurt, O Ozyurt, D Mishra - IEEE Access, 2024 - ieeexplore.ieee.org
This study aims to reveal the dominant research interests and models in serious games
research using topic modeling analysis. The dataset of this study covers a comprehensive …

A single case study of digital art therapy for a child with ADHD using the metaverse platform

J Kim, YJ Chung - The Arts in Psychotherapy, 2024 - Elsevier
This qualitative case study was conducted to explore experiences and meanings of a child
with ADHD in digital art therapy utilizing the metaverse platform. The study participant was …