Current practices in serious game research: A review from a learning outcomes perspective

P Wouters, ED Van der Spek… - Games-based learning …, 2009 - igi-global.com
Despite scant empirical substantiation, serious games are in widespread use. The authors
review 28 studies with empirical data from a learning outcome perspective to outline the …

Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis

M Riopel, L Nenciovici, P Potvin… - Studies in Science …, 2019 - Taylor & Francis
Serious games have become increasingly available to educators. Empirical studies and
meta-analyses have examined their impact on learning achievement. However, natural …

[PDF][PDF] Patterns of play: Play-personas in user-centred game development

A Canossa, A Drachen - … of DiGRA 2009 Conference: Breaking New …, 2009 - dl.digra.org
In recent years certain trends from User-Centered design have been see** into the
practice of designing computer games. The balance of power between game designers and …

Fun and games and boredom

R Buday, T Baranowski, D Thompson - GAMES FOR HEALTH …, 2012 - liebertpub.com
Serious videogames use entertainment to teach, train, or change behavior. What began in
the 1970s as tentative attempts to create learning software is now a recognized videogame …

A framework for the classification and evaluation of game mechanics for virtual reality games

S Vlahovic, M Suznjevic, L Skorin-Kapov - Electronics, 2022 - mdpi.com
In broad terms, UX design is concerned with minimizing the workload neccessary for the
user to interact with the system. In gaming, however, the system is supposed to provide a …

Roles of serious game in diabetes patient education

C Ling, S Seetharaman, L Mirza - Simulation & Gaming, 2022 - journals.sagepub.com
Background Diabetes affects many people across the world. Diabetes education plays a
critical role in hel** people with diabetes to perform diabetes self-management at home …

Personalization and adaptation

S Göbel, V Wendel - Serious games: Foundations, concepts and practice, 2016 - Springer
Computing machinery allows the creation of intelligent, personalized, adaptive systems and
programs that consider the characteristics, interests, and needs of individual users and user …

An empirical evaluation of transfer-of-training of two flight simulation games

HJE Korteling, AS Helsdingen… - Simulation & …, 2017 - journals.sagepub.com
Aim. The objective of this study was to collect evidence of transfer-of-training to professional
performance provided by two stand-alone PC-based flight games. Background. These …

[PDF][PDF] Les courants d'influence et la pratique de la simulation participative: contours, design et contributions aux changements sociétaux et organisationnels dans les …

N Becu - 2020 - hal.science
Résumé La simulation participative est une simulation dont le déroulement est contrôlé par
un groupe de personnes qui, en fonction d'un ensemble de règles, sont amenées à interagir …

Interactive digital storytelling: towards a hybrid conceptual approach

U Spierling - Proceedings of DiGRA 2005 Conference: Changing …, 2005 - dl.digra.org
Abstract In this contribution,“Interactive Digital Storytelling” is viewed as a hybrid form of
game design and cinematic storytelling for the understanding and creation of future learning …