Periodic table of ladder: A board game to study the characteristics of group 1, group 17, group 18, and the transition elements
TAP Stanley Lourdes Benedict - Journal of Chemical Education, 2023 - ACS Publications
This research will use the self-developed Periodic Table of Ladder board game as a
formative evaluation using the 5E learning model. The board game is like the snake and …
formative evaluation using the 5E learning model. The board game is like the snake and …
Exploring enablers of contagious content for dining blogs: An integrated approach by using content analysis and interpretive structural modeling
Blogs remain a popular and reliable form of online communication. As the number of dining
blogs continues to rise, competition is increasingly fierce. Thus, it is important to not only …
blogs continues to rise, competition is increasingly fierce. Thus, it is important to not only …
PELAKSANAAN GAMIFIKASI SEKITAR KAMPUS DALAM PENGAJARAN DAN PEMBELAJARAN
NS Azim, NM Asri, AA Al-Hadi… - Journal of Human …, 2024 - jhcd.utem.edu.my
Penerapan gamifikasi secara digital dalam pengajaran dan pembelajaran sememangnya
bersesuaian dengan ciri pelajar pada masa kini yang terdedah dengan kemajuan teknologi …
bersesuaian dengan ciri pelajar pada masa kini yang terdedah dengan kemajuan teknologi …
[PDF][PDF] Effects of Gamified Learning Intervention on Thai Students' Motivation for Learning English
S Laksanasut, P Seubsang - Book Chapters of the 1st Jakarta …, 2021 - academia.edu
The use of game features in a classroom context with the goal of increasing the quality of
student learning is known as gamified learning intervention. According to the research …
student learning is known as gamified learning intervention. According to the research …
[PDF][PDF] USING ONLINE GAMIFIED APPLICATION AS A FORMATIVE ASSESSMENT TOOL IN ENGLISH CLASSROOM
L DONG - 2021 - eprints.utm.my
State-of-the-art digital technology has brought about changes in education. Amidst the
COVID-19 pandemic, we endure the revolution of a new era, which is online education or e …
COVID-19 pandemic, we endure the revolution of a new era, which is online education or e …
[PDF][PDF] Students' Responses on Using Interactive E-module Based on Multimodal Text as a Self-Study Learning Resource for an English Structure Course
This study aimed to see how English students at one university in Indonesia responded on
the use of an interactive e-module based on multimodal text as a self-study learning …
the use of an interactive e-module based on multimodal text as a self-study learning …
Expresión genética in-silico empleando gamificación y aprendizaje basado en retos
CAP Fonseca, EHP Reyes, EV Rueda… - Revista Docencia …, 2022 - revistas.uis.edu.co
El aprendizaje inmersivo usando gamificación, representa una oportunidad para fortalecer
las competencias del pensamiento científico durante el aprendizaje de la expresión …
las competencias del pensamiento científico durante el aprendizaje de la expresión …
[CITATION][C] The Use of Gamification in Teaching and Learning Mathematics: A Meta-Synthesis
RJN Angco - Jurnal Pendidikan Progresif, 2023