More than just 'XP': learning social skills in massively multiplayer online games
Massively Multiplayer Online Role Playing Games (MMORPGs) have become complex
social worlds. As such, playing these games requires more than accomplishing simple …
social worlds. As such, playing these games requires more than accomplishing simple …
[PDF][PDF] Collaborative virtual environments to support communication and community in internet-based distance education
S Redfern, N Galway - Journal of Information Technology Education …, 2002 - jite.org
In this paper we discuss the use of modern information and communication technologies for
distance education (DE) purposes. We argue that current technologies and implementations …
distance education (DE) purposes. We argue that current technologies and implementations …
Applying simulation experience design methods to creating serious game-based adaptive training systems
EM Raybourn - Interacting with computers, 2007 - academic.oup.com
The purpose of the present paper is to briefly introduce adaptive training systems, and
describe the Simulation Experience Design Method. Adaptive training systems are serious …
describe the Simulation Experience Design Method. Adaptive training systems are serious …
Culture‐aware collaborative learning
AA Economides - Multicultural Education & Technology Journal, 2008 - emerald.com
Purpose–In a collaborative learning environment there will be many learners with diverse
cultures. These learners should be supported to communicate and collaborate among …
cultures. These learners should be supported to communicate and collaborate among …
Voice in virtual worlds: The design, use, and influence of voice chat in online play
Communication is a critical aspect of any collaborative system. In online multiplayer games
and virtual worlds it is especially complex. Users are present over long periods, require both …
and virtual worlds it is especially complex. Users are present over long periods, require both …
[PDF][PDF] Adaptive thinking & leadership simulation game training for special forces officers
EM Raybourn, E Deagle, K Mendini… - … Training, Simulation & …, 2005 - academia.edu
Complex problem solving approaches and novel strategies employed by the military at the
squad, team, and commander level are often best learned experientially. Since live action …
squad, team, and commander level are often best learned experientially. Since live action …
Social learning through gaming
Throughout human history we have played and gamed. According to Eric Berne (1964),
author of Games People Play, human relationships are in fact comprised of game playing …
author of Games People Play, human relationships are in fact comprised of game playing …
Adding cultural signposts in adaptive community-based virtual environments
This paper describes an experimental, adaptive community-based system, the Forum,
designed to facilitate communication where there are mutual concerns or interests among …
designed to facilitate communication where there are mutual concerns or interests among …
Rich interaction model for game and virtual environment design
T Manninen - 2004 - oulurepo.oulu.fi
The focus of this thesis is on perceivable interaction forms that can be utilised in multi-player
computer games and Collaborative Virtual Environments (CVEs). Interaction forms are …
computer games and Collaborative Virtual Environments (CVEs). Interaction forms are …
[書籍][B] Agent culture: human-agent interaction in a multicultural world
S Payr, R Trappl - 2004 - books.google.com
This volume began with a workshop of the Austrian Research Institute for Artificial
Intelligence held in 2001. Concerned with embodied agents as cultural objects and subjects …
Intelligence held in 2001. Concerned with embodied agents as cultural objects and subjects …