More than just 'XP': learning social skills in massively multiplayer online games

N Ducheneaut, RJ Moore - Interactive technology and smart …, 2005 - emerald.com
Massively Multiplayer Online Role Playing Games (MMORPGs) have become complex
social worlds. As such, playing these games requires more than accomplishing simple …

[PDF][PDF] Collaborative virtual environments to support communication and community in internet-based distance education

S Redfern, N Galway - Journal of Information Technology Education …, 2002 - jite.org
In this paper we discuss the use of modern information and communication technologies for
distance education (DE) purposes. We argue that current technologies and implementations …

Applying simulation experience design methods to creating serious game-based adaptive training systems

EM Raybourn - Interacting with computers, 2007 - academic.oup.com
The purpose of the present paper is to briefly introduce adaptive training systems, and
describe the Simulation Experience Design Method. Adaptive training systems are serious …

Culture‐aware collaborative learning

AA Economides - Multicultural Education & Technology Journal, 2008 - emerald.com
Purpose–In a collaborative learning environment there will be many learners with diverse
cultures. These learners should be supported to communicate and collaborate among …

Voice in virtual worlds: The design, use, and influence of voice chat in online play

G Wadley, M Carter, M Gibbs - Human–Computer Interaction, 2015 - Taylor & Francis
Communication is a critical aspect of any collaborative system. In online multiplayer games
and virtual worlds it is especially complex. Users are present over long periods, require both …

[PDF][PDF] Adaptive thinking & leadership simulation game training for special forces officers

EM Raybourn, E Deagle, K Mendini… - … Training, Simulation & …, 2005 - academia.edu
Complex problem solving approaches and novel strategies employed by the military at the
squad, team, and commander level are often best learned experientially. Since live action …

Social learning through gaming

EM Raybourn, A Waern - CHI'04 extended abstracts on Human factors in …, 2004 - dl.acm.org
Throughout human history we have played and gamed. According to Eric Berne (1964),
author of Games People Play, human relationships are in fact comprised of game playing …

Adding cultural signposts in adaptive community-based virtual environments

EM Raybourn, N Kings, J Davies - Interacting with computers, 2003 - ieeexplore.ieee.org
This paper describes an experimental, adaptive community-based system, the Forum,
designed to facilitate communication where there are mutual concerns or interests among …

Rich interaction model for game and virtual environment design

T Manninen - 2004 - oulurepo.oulu.fi
The focus of this thesis is on perceivable interaction forms that can be utilised in multi-player
computer games and Collaborative Virtual Environments (CVEs). Interaction forms are …

[書籍][B] Agent culture: human-agent interaction in a multicultural world

S Payr, R Trappl - 2004 - books.google.com
This volume began with a workshop of the Austrian Research Institute for Artificial
Intelligence held in 2001. Concerned with embodied agents as cultural objects and subjects …