[HTML][HTML] Prime example ingress reframing the pervasive game design framework (PGDF)
The growing availability of mobile communication infrastructure over the last decade has
contributed significantly to the maturity of Pervasive Gaming. The massive success of games …
contributed significantly to the maturity of Pervasive Gaming. The massive success of games …
[HTML][HTML] Categorizing game design elements into educational game design fundamentals
M Ahmad - Game Design and Intelligent Interaction, 2019 - intechopen.com
Educational games have become a highly prominent tool in schools to deliver an exciting
learning experience. Large amount of literature discusses the importance of how …
learning experience. Large amount of literature discusses the importance of how …
Serious games application examples
S Göbel - Serious games: Foundations, concepts and practice, 2016 - Springer
Serious games are useful in a broad spectrum of application domains—ranging from
educational games for younger audiences, to collaborative training and simulation …
educational games for younger audiences, to collaborative training and simulation …
Business models for Serious Games developers-transition from a product centric to a service centric approach.
In the context of the serious games industry, up to now the most commonly used BM among
developers representing SMEs consists in offering an individual product to the customer …
developers representing SMEs consists in offering an individual product to the customer …
Towards modelling effective educational games using multi-domain framework
Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st
century. To provide an effective development of educational games (EG) with assurance of …
century. To provide an effective development of educational games (EG) with assurance of …
Educational games as software through the lens of designing process
M Ahmad - Handbook of Research on Modern Educational …, 2021 - igi-global.com
Educational games (EG) as learning software have become more dominant in the
educational industry and have gained immense popularity. However, a constant battle …
educational industry and have gained immense popularity. However, a constant battle …
[PDF][PDF] Using entertainment games in education
IA Stefan, A Stefan, AF Gheorghe - The 11th International Conference on …, 2016 - ibn.idsi.md
Abstract The designers of Digital Educational Games (DEGs) face the major challenge of
successfully blending and balancing fun, learning, and assessment, while creating …
successfully blending and balancing fun, learning, and assessment, while creating …
Smernice za Razvoj Edutejnment Softvera Prilagođenog Mlađoj Deci
M Adamović - 2024 - search.proquest.com
Glavni zadatak istraživanja prikazanog u disertaciji predstavlja formiranje skupa smernica
za razvoj edutejnment softvera, uzimajući u obzir aktuelne stavove u razvoju računarskih …
za razvoj edutejnment softvera, uzimajući u obzir aktuelne stavove u razvoju računarskih …
[PDF][PDF] The use of geocaching in cultural heritage tourism
HD Corrieu - 2017 - cek.ef.uni-lj.si
I further declare• the text of my master's thesis to be based on the results of my own
research;• the text of my master's thesis to be language-edited and technically in adherence …
research;• the text of my master's thesis to be language-edited and technically in adherence …
Can Plague Inc: The Cure save the world?
F Vlist - 2021 - studenttheses.uu.nl
In 2020, the World Health Organization (WHO) declared the novel coronavirus COVID-19
outbreak a pandemic. Pandemic response actions were instituted to fight the spread of the …
outbreak a pandemic. Pandemic response actions were instituted to fight the spread of the …