[HTML][HTML] Prime example ingress reframing the pervasive game design framework (PGDF)

H Söbke, JB Hauge, IA Stefan - International …, 2017 - journal.seriousgamessociety.org
The growing availability of mobile communication infrastructure over the last decade has
contributed significantly to the maturity of Pervasive Gaming. The massive success of games …

[HTML][HTML] Categorizing game design elements into educational game design fundamentals

M Ahmad - Game Design and Intelligent Interaction, 2019 - intechopen.com
Educational games have become a highly prominent tool in schools to deliver an exciting
learning experience. Large amount of literature discusses the importance of how …

Serious games application examples

S Göbel - Serious games: Foundations, concepts and practice, 2016 - Springer
Serious games are useful in a broad spectrum of application domains—ranging from
educational games for younger audiences, to collaborative training and simulation …

Business models for Serious Games developers-transition from a product centric to a service centric approach.

JB Hauge, S Wiesner… - International …, 2014 - journal.seriousgamessociety.org
In the context of the serious games industry, up to now the most commonly used BM among
developers representing SMEs consists in offering an individual product to the customer …

Towards modelling effective educational games using multi-domain framework

M Ahmad, L Ab Rahim, K Osman… - … and Technologies in …, 2019 - igi-global.com
Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st
century. To provide an effective development of educational games (EG) with assurance of …

Educational games as software through the lens of designing process

M Ahmad - Handbook of Research on Modern Educational …, 2021 - igi-global.com
Educational games (EG) as learning software have become more dominant in the
educational industry and have gained immense popularity. However, a constant battle …

[PDF][PDF] Using entertainment games in education

IA Stefan, A Stefan, AF Gheorghe - The 11th International Conference on …, 2016 - ibn.idsi.md
Abstract The designers of Digital Educational Games (DEGs) face the major challenge of
successfully blending and balancing fun, learning, and assessment, while creating …

Smernice za Razvoj Edutejnment Softvera Prilagođenog Mlađoj Deci

M Adamović - 2024 - search.proquest.com
Glavni zadatak istraživanja prikazanog u disertaciji predstavlja formiranje skupa smernica
za razvoj edutejnment softvera, uzimajući u obzir aktuelne stavove u razvoju računarskih …

[PDF][PDF] The use of geocaching in cultural heritage tourism

HD Corrieu - 2017 - cek.ef.uni-lj.si
I further declare• the text of my master's thesis to be based on the results of my own
research;• the text of my master's thesis to be language-edited and technically in adherence …

Can Plague Inc: The Cure save the world?

F Vlist - 2021 - studenttheses.uu.nl
In 2020, the World Health Organization (WHO) declared the novel coronavirus COVID-19
outbreak a pandemic. Pandemic response actions were instituted to fight the spread of the …