Being an avatar “for real”: a survey on virtual embodiment in augmented reality

A Genay, A Lécuyer, M Hachet - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can
see virtual content embedded into physical space. However, little is known about the …

A survey of augmented reality

M Billinghurst, A Clark, G Lee - Foundations and Trends® in …, 2015 - nowpublishers.com
This survey summarizes almost 50 years of research and development in the field of
Augmented Reality (AR). From early research in the1960's until widespread availability by …

Current practices, challenges, and design implications for collaborative ar/vr application development

V Krauß, A Boden, L Oppermann… - Proceedings of the 2021 …, 2021 - dl.acm.org
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the
rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best …

Augmented reality's perceived immersion effect on the customer shop** process: Decision-making quality and privacy concerns

A Sengupta, L Cao - International Journal of Retail & Distribution …, 2022 - emerald.com
Purpose This study investigates the role of an augmented reality (AR)-based tool in
customers' shop** processes. Design/methodology/approach Using the stimulus …

Evaluating tutorial-based instructions for controllers in virtual reality games

D Kao, AJ Magana, C Mousas - Proceedings of the ACM on human …, 2021 - dl.acm.org
Virtual reality (VR) has disrupted the gaming market and is rapidly becoming ubiquitous. Yet
differences between VR and traditional mediums, such as controllers that are visible in the …

MantarayAR: Leveraging augmented reality to teach probability and sampling

Q Conley, RK Atkinson, F Nguyen, BC Nelson - Computers & Education, 2020 - Elsevier
Drawing from the scholarly literature, it seems that across all levels of education, teachers
frequently must assume that students come to them without knowledge of statistics; in …

Project irl: Playful co-located interactions with mobile augmented reality

E Dagan, AM Cárdenas Gasca, A Robinson… - Proceedings of the …, 2022 - dl.acm.org
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel
ways of supporting in-person social interactions with augmented reality. In recent years, the …

Using children's developmental psychology to guide augmented-reality design and usability

I Radu, B MacIntyre - … on mixed and augmented reality (ISMAR), 2012 - ieeexplore.ieee.org
Augmented reality (AR) designers have great potential to enrich children's lives through AR
experiences in education and entertainment. A significant difficulty in designing for children …

Turning your book into a game: improving motivation through tangible interaction and diegetic feedback in an AR mathematics game for children

J Li, ED Van der Spek, J Hu, L Feijs - Proceedings of the annual …, 2019 - dl.acm.org
Augmented reality game-based learning has become an emerging trend in the field of
education as it has the potential to increase children's learning motivation for subjects such …

Extracting design guidelines for augmented reality serious games for children

J Li, E Van Der Spek, J Hu, L Feijs - IEEE Access, 2022 - ieeexplore.ieee.org
Augmented Reality serious games have become an emerging solution to positively
influence the learning experience for children born in the digital age. However, systematic …