Deep learning applications in games: a survey from a data perspective

Z Hu, Y Ding, R Wu, L Li, R Zhang, Y Hu, F Qiu… - Applied …, 2023 - Springer
This paper presents a comprehensive review of deep learning applications in the video
game industry, focusing on how these techniques can be utilized in game development …

Artificial players in the design process: Develo** an automated testing tool for game level and world design

S Stahlke, A Nova, P Mirza-Babaei - Proceedings of the annual …, 2020 - dl.acm.org
Iterative user-centred design has become a standard approach for develo** interactive
products. This process relies on prototy** and usertesting as early as possible to deliver a …

Madras: Multi agent driving simulator

A Santara, S Rudra, SA Buridi, M Kaushik, A Naik… - Journal of Artificial …, 2021 - jair.org
Autonomous driving has emerged as one of the most active areas of research as it has the
promise of making transportation safer and more efficient than ever before. Most real-world …

A modeling environment for reinforcement learning in games

G Gomes, CA Vidal, JB Cavalcante-Neto… - Entertainment …, 2022 - Elsevier
Abstract Develo** Non-Player Characters, ie, game characters that interact with the
game's environment autonomously with flexibility to experiment different behavior …

[HTML][HTML] Utilizing human feedback in autonomous driving: discrete vs. continuous

M Savari, Y Choe - Machines, 2022 - mdpi.com
Deep reinforcement learning (Deep RL) algorithms are defined with fully continuous or
discrete action spaces. Among DRL algorithms, soft actor–critic (SAC) is a powerful method …

Online virtual training in soft actor-critic for autonomous driving

M Savari, Y Choe - 2021 International Joint Conference on …, 2021 - ieeexplore.ieee.org
Deep Reinforcement Learning (RL) algorithms are widely being used in autonomous driving
due to their ability to cope with unseen environments. However, in a complex domain like …

Card Battle Game Agent Based on Reinforcement Learning with Play Level Control

YC Lee, C woo Lee - Smart Media Journal, 2024 - koreascience.kr
Game agents which are behavioral agent for game playing are a crucial component of game
satisfaction. However it takes a lot of time and effort to create game agents for various game …

Ensuring performance requirements for semiactive suspension with nonconventional control systems via robust linear parameter varying framework

B Németh, P Gáspár - … Journal of Robust and Nonlinear Control, 2021 - Wiley Online Library
In the article a method which is able to provide the required performance level of a system is
proposed. Its principle is to combine the results of conventional control methods with those …

Hybrid of reinforcement and imitation learning for human-like agents

RFJ Dossa, X Lian, H Nomoto… - … on Information and …, 2020 - search.ieice.org
Reinforcement learning methods achieve performance superior to humans in a wide range
of complex tasks and uncertain environments. However, high performance is not the sole …

Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent

C Zhou, T Machado, C Harteveld - … of the AAAI Conference on Artificial …, 2023 - ojs.aaai.org
We introduce a new reward function direction for intrinsically motivated reinforcement
learning to mimic human behavior in the context of computer games. Similar to previous …