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Deep learning applications in games: a survey from a data perspective
This paper presents a comprehensive review of deep learning applications in the video
game industry, focusing on how these techniques can be utilized in game development …
game industry, focusing on how these techniques can be utilized in game development …
Artificial players in the design process: Develo** an automated testing tool for game level and world design
Iterative user-centred design has become a standard approach for develo** interactive
products. This process relies on prototy** and usertesting as early as possible to deliver a …
products. This process relies on prototy** and usertesting as early as possible to deliver a …
Madras: Multi agent driving simulator
Autonomous driving has emerged as one of the most active areas of research as it has the
promise of making transportation safer and more efficient than ever before. Most real-world …
promise of making transportation safer and more efficient than ever before. Most real-world …
A modeling environment for reinforcement learning in games
Abstract Develo** Non-Player Characters, ie, game characters that interact with the
game's environment autonomously with flexibility to experiment different behavior …
game's environment autonomously with flexibility to experiment different behavior …
[HTML][HTML] Utilizing human feedback in autonomous driving: discrete vs. continuous
Deep reinforcement learning (Deep RL) algorithms are defined with fully continuous or
discrete action spaces. Among DRL algorithms, soft actor–critic (SAC) is a powerful method …
discrete action spaces. Among DRL algorithms, soft actor–critic (SAC) is a powerful method …
Online virtual training in soft actor-critic for autonomous driving
Deep Reinforcement Learning (RL) algorithms are widely being used in autonomous driving
due to their ability to cope with unseen environments. However, in a complex domain like …
due to their ability to cope with unseen environments. However, in a complex domain like …
Card Battle Game Agent Based on Reinforcement Learning with Play Level Control
YC Lee, C woo Lee - Smart Media Journal, 2024 - koreascience.kr
Game agents which are behavioral agent for game playing are a crucial component of game
satisfaction. However it takes a lot of time and effort to create game agents for various game …
satisfaction. However it takes a lot of time and effort to create game agents for various game …
Ensuring performance requirements for semiactive suspension with nonconventional control systems via robust linear parameter varying framework
In the article a method which is able to provide the required performance level of a system is
proposed. Its principle is to combine the results of conventional control methods with those …
proposed. Its principle is to combine the results of conventional control methods with those …
Hybrid of reinforcement and imitation learning for human-like agents
RFJ Dossa, X Lian, H Nomoto… - … on Information and …, 2020 - search.ieice.org
Reinforcement learning methods achieve performance superior to humans in a wide range
of complex tasks and uncertain environments. However, high performance is not the sole …
of complex tasks and uncertain environments. However, high performance is not the sole …
Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent
We introduce a new reward function direction for intrinsically motivated reinforcement
learning to mimic human behavior in the context of computer games. Similar to previous …
learning to mimic human behavior in the context of computer games. Similar to previous …