Map** and taking stock of the personal informatics literature

DA Epstein, C Caldeira, MC Figueiredo, X Lu… - Proceedings of the …, 2020 - dl.acm.org
The research community on the study and design of systems for personal informatics has
grown over the past decade. To take stock of what the topics the field has studied and …

Revisiting reflection in hci: Four design resources for technologies that support reflection

M Bentvelzen, PW Woźniak, PSF Herbes… - Proceedings of the …, 2022 - dl.acm.org
Reflection is a commonly addressed design goal in commercial systems and in Human-
Computer Interaction (HCI) research. Yet, it is still unclear what tools are at the disposal of …

Reflection companion: a conversational system for engaging users in reflection on physical activity

R Kocielnik, L **ao, D Avrahami, G Hsieh - Proceedings of the ACM on …, 2018 - dl.acm.org
Mobile, wearable and other connected devices allow people to collect and explore large
amounts of data about their own activities, behavior, and well-being. Yet, learning from-, and …

Reflection in theory and reflection in practice: an exploration of the gaps in reflection support among personal informatics apps

J Cho, T Xu, A Zimmermann-Niefield… - Proceedings of the 2022 …, 2022 - dl.acm.org
Personal informatics (PI) systems have been developed to support reflection. While
reflection is considered an indispensable activity in PI use, how and when reflection occurs …

See no evil, hear no evil, speak no evil: How collegiate players define, experience and cope with toxicity

S Türkay, J Formosa, S Adinolf, R Cuthbert… - Proceedings of the 2020 …, 2020 - dl.acm.org
Toxicity in online environments is a complex and a systemic issue. Collegiate esports
communities seem to be particularly vulnerable to toxic behaviors. In esports games …

Designing for emotion regulation interventions: an agenda for HCI theory and research

P Slovak, A Antle, N Theofanopoulou… - ACM Transactions on …, 2023 - dl.acm.org
There is a growing interest in human-computer interaction (HCI) to envision, design, and
evaluate technology-enabled interventions that support users' emotion regulation. This …

" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience

ED Mekler, I Iacovides, JA Bopp - … of the 2018 annual symposium on …, 2018 - dl.acm.org
Reflection is a core design outcome for HCI, and recent work has suggested that games are
well suited for prompting and supporting reflection on a variety of matters. However …

“An Odd Kind of Pleasure” Differentiating Emotional Challenge in Digital Games

JA Bopp, K Opwis, ED Mekler - Proceedings of the 2018 CHI conference …, 2018 - dl.acm.org
Recent work introduced the notion of emotional challenge as a means to afford more unique
and diverse gaming experiences. However, players' experience of emotional challenge has …

Six facets of facilitation: Participatory design facilitators' perspectives on their role and its realization

Y Dahl, K Sharma - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Participatory design facilitators have a significant impact on participatory activities,
processes, and outcomes. However, the facilitator role has not yet been thoroughly debated …

The development and validation of the technology-supported reflection inventory

M Bentvelzen, J Niess, MP Woźniak… - Proceedings of the 2021 …, 2021 - dl.acm.org
Reflection is an often addressed design goal in Human-Computer Interaction (HCI)
research. An increasing number of artefacts for reflection have been developed in recent …