Multi-view stereo: A tutorial
This tutorial presents a hands-on view of the field of multi-view stereo with a focus on
practical algorithms. Multi-view stereo algorithms are able to construct highly detailed 3D …
practical algorithms. Multi-view stereo algorithms are able to construct highly detailed 3D …
State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
Dynamic neural radiance fields for monocular 4d facial avatar reconstruction
We present dynamic neural radiance fields for modeling the appearance and dynamics of a
human face. Digitally modeling and reconstructing a talking human is a key building-block …
human face. Digitally modeling and reconstructing a talking human is a key building-block …
Neural volumes: Learning dynamic renderable volumes from images
Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain
complex phenomena such as thin structures, evolving topology, translucency, scattering …
complex phenomena such as thin structures, evolving topology, translucency, scattering …
[PDF][PDF] Learning a model of facial shape and expression from 4D scans.
Learning a model of facial shape and expression from 4D scans Page 1 Learning a model
of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …
of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …
Relightable gaussian codec avatars
The fidelity of relighting is bounded by both geometry and appearance representations. For
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
Total capture: A 3d deformation model for tracking faces, hands, and bodies
We present a unified deformation model for the markerless capture of multiple scales of
human movement, including facial expressions, body motion, and hand gestures. An initial …
human movement, including facial expressions, body motion, and hand gestures. An initial …
Authentic volumetric avatars from a phone scan
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …
specific data capture, which is usually only accessible to the VFX industry and not the …
Facewarehouse: A 3d facial expression database for visual computing
We present FaceWarehouse, a database of 3D facial expressions for visual computing
applications. We use Kinect, an off-the-shelf RGBD camera, to capture 150 individuals aged …
applications. We use Kinect, an off-the-shelf RGBD camera, to capture 150 individuals aged …
3d face reconstruction with dense landmarks
Landmarks often play a key role in face analysis, but many aspects of identity or expression
cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more …
cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more …