15 years of research on redirected walking in immersive virtual environments
Virtual reality users wearing head-mounted displays can experience the illusion of walking
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …
[BOOK][B] The VR book: Human-centered design for virtual reality
J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …
involved in creating VR experiences. Without a clear understanding of the human side of …
Estimation of detection thresholds for redirected walking techniques
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving
their tracked head and walking through the real world. Usually, movements in the real world …
their tracked head and walking through the real world. Usually, movements in the real world …
Scene transitions and teleportation in virtual reality and the implications for spatial awareness and sickness
Various viewing and travel techniques are used in immersive virtual reality to allow users to
see different areas or perspectives of 3D environments. Our research evaluates techniques …
see different areas or perspectives of 3D environments. Our research evaluates techniques …
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …
physical space around them, eg, enabling natural walking in VR is only possible by …
Low latency stabilization for head-worn displays
Methods, systems, and computer readable media for low latency stabilization for head-worn
displays are disclosed. According to one aspect, the subject matter described herein …
displays are disclosed. According to one aspect, the subject matter described herein …
Revisiting detection thresholds for redirected walking: Combining translation and curvature gains
Redirected walking enables the exploration of large virtual environments while requiring
only a finite amount of physical space. Unfortunately, in living room sized tracked areas the …
only a finite amount of physical space. Unfortunately, in living room sized tracked areas the …
Impossible spaces: Maximizing natural walking in virtual environments with self-overlap** architecture
Walking is only possible within immersive virtual environments that fit inside the boundaries
of the user's physical workspace. To reduce the severity of the restrictions imposed by …
of the user's physical workspace. To reduce the severity of the restrictions imposed by …
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk
through an immersive virtual environment that is considerably larger than the available …
through an immersive virtual environment that is considerably larger than the available …
A taxonomy for deploying redirection techniques in immersive virtual environments
Natural walking can provide a compelling experience in immersive virtual environments, but
it remains an implementation challenge due to the physical space constraints imposed on …
it remains an implementation challenge due to the physical space constraints imposed on …