15 years of research on redirected walking in immersive virtual environments

NC Nilsson, T Peck, G Bruder… - IEEE computer …, 2018 - ieeexplore.ieee.org
Virtual reality users wearing head-mounted displays can experience the illusion of walking
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …

[BOOK][B] The VR book: Human-centered design for virtual reality

J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …

Estimation of detection thresholds for redirected walking techniques

F Steinicke, G Bruder, J Jerald… - IEEE transactions on …, 2009 - ieeexplore.ieee.org
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving
their tracked head and walking through the real world. Usually, movements in the real world …

Scene transitions and teleportation in virtual reality and the implications for spatial awareness and sickness

K Rahimi, C Banigan, ED Ragan - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Various viewing and travel techniques are used in immersive virtual reality to allow users to
see different areas or perspectives of 3D environments. Our research evaluates techniques …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018 - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Low latency stabilization for head-worn displays

H Fuchs, AA Lastra, JM Frahm, NM Dierk… - US Patent …, 2018 - Google Patents
Methods, systems, and computer readable media for low latency stabilization for head-worn
displays are disclosed. According to one aspect, the subject matter described herein …

Revisiting detection thresholds for redirected walking: Combining translation and curvature gains

T Grechkin, J Thomas, M Azmandian, M Bolas… - Proceedings of the …, 2016 - dl.acm.org
Redirected walking enables the exploration of large virtual environments while requiring
only a finite amount of physical space. Unfortunately, in living room sized tracked areas the …

Impossible spaces: Maximizing natural walking in virtual environments with self-overlap** architecture

EA Suma, Z Lipps, S Finkelstein… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Walking is only possible within immersive virtual environments that fit inside the boundaries
of the user's physical workspace. To reduce the severity of the restrictions imposed by …

Leveraging change blindness for redirection in virtual environments

EA Suma, S Clark, D Krum, S Finkelstein… - 2011 IEEE Virtual …, 2011 - ieeexplore.ieee.org
We present change blindness redirection, a novel technique for allowing the user to walk
through an immersive virtual environment that is considerably larger than the available …

A taxonomy for deploying redirection techniques in immersive virtual environments

EA Suma, G Bruder, F Steinicke… - 2012 IEEE Virtual …, 2012 - ieeexplore.ieee.org
Natural walking can provide a compelling experience in immersive virtual environments, but
it remains an implementation challenge due to the physical space constraints imposed on …