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Understanding user participation in online communities: A systematic literature review of empirical studies
S Malinen - Computers in human behavior, 2015 - Elsevier
Online communities have become a popular and widely studied research topic. As active
participation has been acknowledged as essential for the sustainability of the communities …
participation has been acknowledged as essential for the sustainability of the communities …
No country for old members: User lifecycle and linguistic change in online communities
Vibrant online communities are in constant flux. As members join and depart, the
interactional norms evolve, stimulating further changes to the membership and its social …
interactional norms evolve, stimulating further changes to the membership and its social …
Creative strategies in social media marketing: An exploratory study of branded social content and consumer engagement
This study employed a content analysis of the creative strategies present in the social media
content shared by a sample of top brands. The results reveal which social media channels …
content shared by a sample of top brands. The results reveal which social media channels …
Do badges increase user activity? A field experiment on the effects of gamification
J Hamari - Computers in human behavior, 2017 - Elsevier
During recent years, the practice of adding game design to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to increased …
relatively large amount of attention. Popular discussion connects gamification to increased …
Multifaceted influencers: Toward a new typology for influencer roles in advertising
Social media influencers (SMIs) have become an efficient advertising tool. However, their
roles vis-à-vis the brands for which they advertise are changing. Far from being just simple …
roles vis-à-vis the brands for which they advertise are changing. Far from being just simple …
[KNJIGA][B] Studying gamification: The effect of rewards and incentives on motivation
Gamification is the use of game design elements in non-game contexts to encourage a
desired type of behavior. In recent years gamification systems have been applied in …
desired type of behavior. In recent years gamification systems have been applied in …
The moderating role of customer engagement experiences in customer satisfaction–loyalty relationship
R Thakur - European Journal of Marketing, 2019 - emerald.com
Purpose This study aims to examine the moderating role of customer engagement
experiences in satisfaction–loyalty relationship in the digital business environment. This …
experiences in satisfaction–loyalty relationship in the digital business environment. This …
Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service
J Hamari - Electronic commerce research and applications, 2013 - Elsevier
During recent years, the addition of game mechanisms to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to successful …
relatively large amount of attention. Popular discussion connects gamification to successful …
Gamification. using game-design elements in non-gaming contexts
" Gamification" is an informal umbrella term for the use of video game elements in non-
gaming systems to improve user experience (UX) and user engagement. The recent …
gaming systems to improve user experience (UX) and user engagement. The recent …
Online self-disclosure: The privacy paradox explained as a temporally discounted balance between concerns and rewards
Technological innovations are increasingly hel** people expand their social capital
through online networks by offering new opportunities for sharing personal information …
through online networks by offering new opportunities for sharing personal information …