Understanding user participation in online communities: A systematic literature review of empirical studies

S Malinen - Computers in human behavior, 2015 - Elsevier
Online communities have become a popular and widely studied research topic. As active
participation has been acknowledged as essential for the sustainability of the communities …

No country for old members: User lifecycle and linguistic change in online communities

C Danescu-Niculescu-Mizil, R West… - Proceedings of the …, 2013 - dl.acm.org
Vibrant online communities are in constant flux. As members join and depart, the
interactional norms evolve, stimulating further changes to the membership and its social …

Creative strategies in social media marketing: An exploratory study of branded social content and consumer engagement

C Ashley, T Tuten - Psychology & marketing, 2015 - Wiley Online Library
This study employed a content analysis of the creative strategies present in the social media
content shared by a sample of top brands. The results reveal which social media channels …

Do badges increase user activity? A field experiment on the effects of gamification

J Hamari - Computers in human behavior, 2017 - Elsevier
During recent years, the practice of adding game design to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to increased …

Multifaceted influencers: Toward a new typology for influencer roles in advertising

K Rundin, J Colliander - Journal of Advertising, 2021 - Taylor & Francis
Social media influencers (SMIs) have become an efficient advertising tool. However, their
roles vis-à-vis the brands for which they advertise are changing. Far from being just simple …

[KNJIGA][B] Studying gamification: The effect of rewards and incentives on motivation

G Richter, DR Raban, S Rafaeli - 2015 - Springer
Gamification is the use of game design elements in non-game contexts to encourage a
desired type of behavior. In recent years gamification systems have been applied in …

The moderating role of customer engagement experiences in customer satisfaction–loyalty relationship

R Thakur - European Journal of Marketing, 2019 - emerald.com
Purpose This study aims to examine the moderating role of customer engagement
experiences in satisfaction–loyalty relationship in the digital business environment. This …

Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service

J Hamari - Electronic commerce research and applications, 2013 - Elsevier
During recent years, the addition of game mechanisms to non-game services has gained a
relatively large amount of attention. Popular discussion connects gamification to successful …

Gamification. using game-design elements in non-gaming contexts

S Deterding, M Sicart, L Nacke, K O'hara… - CHI'11 extended …, 2011 - dl.acm.org
" Gamification" is an informal umbrella term for the use of video game elements in non-
gaming systems to improve user experience (UX) and user engagement. The recent …

Online self-disclosure: The privacy paradox explained as a temporally discounted balance between concerns and rewards

C Hallam, G Zanella - Computers in Human Behavior, 2017 - Elsevier
Technological innovations are increasingly hel** people expand their social capital
through online networks by offering new opportunities for sharing personal information …