Setting the scientific stage for esports psychology: A systematic review
Competitive gaming, better known as electronic sports (esports), is rapidly growing in
popularity. We systematically reviewed the available literature regarding the psychological …
popularity. We systematically reviewed the available literature regarding the psychological …
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …
The structure of performance and training in esports
E Nagorsky, J Wiemeyer - PloS one, 2020 - journals.plos.org
Esports as the competitive play of digital games has gained considerable popularity.
However, a comprehensive framework for esport training is still missing. In this paper, a …
However, a comprehensive framework for esport training is still missing. In this paper, a …
A brief history of serious games
P Wilkinson - … Computing and Serious Games: International GI …, 2016 - Springer
Serious Games are now an established field of study. In this field most would attribute the
rise of Serious Games to Clark C Abt's creation of the term in 1970, or indeed Ben Sawyer's …
rise of Serious Games to Clark C Abt's creation of the term in 1970, or indeed Ben Sawyer's …
Factors influencing eSports viewership: An approach based on the theory of reasoned action
M ** review of the concept in digital games research
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …
pleasure towards platforms capable of and effective at instigating more serious, emotional …
[HTML][HTML] Watching people is not a game: Interactive online corporeality, Twitch. tv and videogame streams
SLR Anderson - Game Studies, 2017 - gamestudies.org
Recent videogames research has followed a trend of studying the human element of
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …
gaming, meaning the people, bodies and physical contexts of gaming. Across disciplines …
More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games
Recent research has attempted to describe meaningful experiences with entertainment
media that go beyond hedonic enjoyment. Most of this research focuses on noninteractive …
media that go beyond hedonic enjoyment. Most of this research focuses on noninteractive …