Surface parameterization: a tutorial and survey
MS Floater, K Hormann - Advances in multiresolution for geometric …, 2005 - Springer
This paper provides a tutorial and survey of methods for parameterizing surfaces with a view
to applications in geometric modelling and computer graphics. We gather various concepts …
to applications in geometric modelling and computer graphics. We gather various concepts …
Part‐based mesh segmentation: a survey
RSV Rodrigues, JFM Morgado… - Computer Graphics …, 2018 - Wiley Online Library
This paper surveys mesh segmentation techniques and algorithms, with a focus on part‐
based segmentation, that is, segmentation that divides a mesh (featuring a 3D object) into …
based segmentation, that is, segmentation that divides a mesh (featuring a 3D object) into …
[BUKU][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be
textured is decomposed into charts homeomorphic to discs, each chart is parameterized …
textured is decomposed into charts homeomorphic to discs, each chart is parameterized …
[PERNYATAAN][C] Texturing & Modeling, A procedural Approach
DS Ebert - 2002 - books.google.com
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …
[BUKU][B] Level of detail for 3D graphics
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
Motion2fusion: Real-time volumetric performance capture
We present Motion2Fusion, a state-of-the-art 360 performance capture system that enables*
real-time* reconstruction of arbitrary non-rigid scenes. We provide three major contributions …
real-time* reconstruction of arbitrary non-rigid scenes. We provide three major contributions …
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing
refers to approximating such geometry using a mesh with (semi)-regular connectivity, which …
refers to approximating such geometry using a mesh with (semi)-regular connectivity, which …
Variational shape approximation
A method for concise, faithful approximation of complex 3D datasets is key to reducing the
computational cost of graphics applications. Despite numerous applications ranging from …
computational cost of graphics applications. Despite numerous applications ranging from …
A survey on mesh segmentation techniques
A Shamir - Computer graphics forum, 2008 - Wiley Online Library
We present a review of the state of the art of segmentation and partitioning techniques of
boundary meshes. Recently, these have become a part of many mesh and object …
boundary meshes. Recently, these have become a part of many mesh and object …