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A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
From shielding to avoidance: Passenger augmented reality and the layout of virtual displays for productivity in shared transit
Passengers spend considerable periods of time in shared transit spaces, relying on
smartphones and laptops for work. However, these displays are limited in size and …
smartphones and laptops for work. However, these displays are limited in size and …
Re-evaluating vr user awareness needs during bystander interactions
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …
user may want to interact with. To facilitate bystander-VR user interactions, technology …
Towards balancing VR immersion and bystander awareness
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …
this limits headset users' awareness of bystanders: headset users cannot attend to …
Surveying the social comfort of body, device, and environment-based augmented reality interactions in confined passenger spaces using mixed reality composite …
Augmented Reality (AR) headsets could significantly improve the passenger experience,
freeing users from the restrictions of physical smartphones, tablets and seatback displays …
freeing users from the restrictions of physical smartphones, tablets and seatback displays …
Safety, power imbalances, ethics and proxy sex: Surveying in-the-wild interactions between vr users and bystanders
VR users and bystanders must sometimes interact, but our understanding of these
interactions-their purpose, how they are accomplished, attitudes toward them, and where …
interactions-their purpose, how they are accomplished, attitudes toward them, and where …
[HTML][HTML] Data collection framework for context-aware virtual reality application development in unity: case of avatar embodiment
Virtual Reality (VR) has been adopted as a leading technology for the metaverse, yet most
previous VR systems provide one-size-fits-all experiences to users. Context-awareness in …
previous VR systems provide one-size-fits-all experiences to users. Context-awareness in …
Exploring attitudes towards increasing user awareness of reality from within virtual reality
The occlusive nature of VR headsets introduces significant barriers to a user's awareness of
their surrounding reality. While recent research has explored systems to facilitate a VR …
their surrounding reality. While recent research has explored systems to facilitate a VR …
Breaking the isolation: Exploring the impact of passthrough in shared spaces on player performance and experience in vr exergames
VR exergames offer an engaging solution to combat sedentary behavior and promote
physical activity. However, challenges emerge when playing these games in shared spaces …
physical activity. However, challenges emerge when playing these games in shared spaces …
[PDF][PDF] Bans: Evaluation of bystander awareness notification systems for productivity in vr
VR Head-Mounted Displays (HMDs) provide unlimited and personalized virtual workspaces
and will enable working anytime and anywhere. However, if HMDs are to become …
and will enable working anytime and anywhere. However, if HMDs are to become …