Gamification applications in E-learning: A literature review

AN Saleem, NM Noori, F Ozdamli - Technology, Knowledge and Learning, 2022 - Springer
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …

Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …

FKJ Alzahrani, WS Alhalafawy - Journal of Positive School …, 2022 - 184.168.115.16
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …

The model for introduction of gamification into e-learning in higher education

M Urh, G Vukovic, E Jereb - Procedia-Social and Behavioral Sciences, 2015 - Elsevier
The following paper presents the model for introduction of gamification into the field of e-
learning in higher education. Concepts and differences between techniques and methods of …

[PDF][PDF] A review of literature on E-learning systems in higher education

T Kattoua, M Al-Lozi, A Alrowwad - International Journal of Business …, 2016 - ijbmer.com
Due to the rapid growth of internet technology, universities around the world are investing
heavily in e-learning systems to support their traditional teaching and to improve their …

[PDF][PDF] Al-Lozi, Prof. Musa (2016); Determinants of the Actual Use of E-Learning Systems: An Empirical Study on Zarqa University in Jordan

DA Almajali, R Masa'deh - Journal of Social Sciences (COES&RJ …, 2016 - academia.edu
The study aimed to measure the impact of several antecedent factors (ease of use toward e-
learning, usefulness toward e-learning, training on e-learning, and trust of e-learning) and …

Analytical assessment process of e-learning domain research between 1980 and 2014

SMJ Jalali, E Mahdizadeh… - … of Management in …, 2018 - inderscienceonline.com
Applying some methods to reduce the time and expenditures of training is inevitable in
existing circumstances. Many educational organisations have realised the importance of …

[PDF][PDF] Knowledge level assessment in e-learning systems using machine learning and user activity analysis

N Ghatasheh - International Journal of Advanced Computer Science …, 2015 - academia.edu
Electronic Learning has been one of the foremost trends in education so far. Such
importance draws the attention to an important shift in the educational paradigm. Due to the …

[PDF][PDF] The role of information technology in motivating students to accept e-learning adoption in universities: A case study in Jordanian universities

DA Almajali, RH Al-Dmour - Journal of Business & …, 2016 - pdfs.semanticscholar.org
The present study aimed to develop a theoretical framework toward e-learning adoption in
universities through conducting a comprehensive review of literature, and empirical studies …

Enhancing gamified online learning user experience (UX): A systematic literature review of recent trends

AS Mustafa, K Karimi - Human-Computer Interaction and …, 2021 - benthamdirect.com
Gamification introduces game elements and game thinking in non-game contexts. Many
scholars argue that gamification can potentially be a viable online learning approach to …

Synchronous and asynchronous electronic learning and EFL learners' learning of grammar

M Memari - Iranian Journal of Applied Language Studies, 2020 - ijals.usb.ac.ir
As a negative consequence of COVID 19, almost all students felt obliged to leave the
universities and use electronic devices to learn. Some universities encouraged faculty …