A literature review of empirical research on the effects of digital games on learning styles and multiple intelligences

V Aleksic, M Ivanovic - 2017 - scidar.kg.ac.rs
© 2017, FACTEACHEREDUCATION. All rights reserved. The paper presents a review of
literature resources that studied the effects of digital games on students' learning and …

Practices and tools in online course delivery

NB Jones, C Graham - … and instructional design: Best practices in …, 2013 - igi-global.com
Education continues to evolve to meet changing educational needs, budgetary pressures,
and evolving lifestyles of different students. Distance and online education has become a …

Early adolescent gender and multiple intelligences profiles as predictors of digital gameplay preferences

V Aleksić, M Ivanović - Croatian Journal of Education: hrvatski časopis …, 2017 - hrcak.srce.hr
Sažetak The paper explores the relations among early adolescents' digital gaming
preferences and habits and their gender and multiple intelligences profiles. The study was …

Using the Second Life digital environment for FL education: A postmodern perspective

L Uzun - Teaching English with Technology, 2017 - ceeol.com
The aim of the present study was to raise awareness related to the postmodern educational
philosophies, and to the opportunities provided by the emerging technologies and …

REAPSG: Work safety and health games for construction sector

P Leong, V Goh - 2013 IEEE International Games Innovation …, 2013 - ieeexplore.ieee.org
Games-based learning can increase the effectiveness of adult learning in various vocational
domains such as Work Safety and Health (WSH). However, one of the key challenges in …

Mobile Based User‐Centered Learning Environment for Adult Absolute Illiterates

I ur-Rehman, A Shamim, TA Khan… - Mobile Information …, 2016 - Wiley Online Library
Education plays a vital role in the success of any community. Countries with increased
literacy rate have improved their status on the world map. In recent years, the use of e …

Creating new fiction for low-educated immigrant adults: Leapfrogging to digital

M Young-Scholten, H Limon - Information, Medium and …, 2015 - search.proquest.com
Amongst all second language learner populations, adult immigrants with insufficient native
language literacy skills progress the slowest in acquiring linguistic competence and …

Digital gameplay preferences and multiple intelligences profile of early adolescents in Serbia

V Aleksić - European Conference on Games Based Learning, 2017 - search.proquest.com
The paper provides an empirical insight into the gameplay preferences, habits and multiple
intelligences profile of early adolescents in Serbia. The research sample consisted of 1164 …

Factors affecting inappropriate prescription of antibiotics and the emergence of antibiotic resistance in patients in primary health care

K Raspopovic, S Jankovic, V Opančina - 2016 - scidar.kg.ac.rs
© 2017, Serbian Medical Society. All rights reserved. Introduction. Increasing resistance to
antibiotics is of great importance for health professionals around the world. The correlation …

Pregled literature o empirijskim istraživanjima o utjecaju digitalnih igara na stilove učenja i višestruke inteligencije

V Aleksić, M Ivanović - Croatian Journal of Education: Hrvatski časopis …, 2017 - hrcak.srce.hr
Sažetak U radu se daje pregled literature koja prikazuje rezultate istraživanja o utjecaju
digitalnih igara na učenje i inteligencije učenika. Istraživanje je obuhvatilo 5740 znanstvenih …