A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

Behind the glass: Driver challenges and opportunities for AR automotive applications

JL Gabbard, GM Fitch, H Kim - Proceedings of the IEEE, 2014 - ieeexplore.ieee.org
As the automotive industry moves toward the car of the future, technology companies are
develo** cutting-edge systems, in vehicle and out, that aim to make driving safer, more …

The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays

AU Batmaz, MD Barrera Machuca, J Sun… - Proceedings of the …, 2022 - dl.acm.org
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …

Designing for depth perceptions in augmented reality

C Diaz, M Walker, DA Szafir… - 2017 IEEE international …, 2017 - ieeexplore.ieee.org
Augmented reality technologies allow people to view and interact with virtual objects that
appear alongside physical objects in the real world. For augmented reality applications to be …

Do head-mounted display stereo deficiencies affect 3D pointing tasks in AR and VR?

AU Batmaz, MDB Machuca, DM Pham… - … IEEE conference on …, 2019 - ieeexplore.ieee.org
Most AR and VR headsets use stereoscopic displays to show virtual objects in 3D. However,
the limitations of current stereo display systems affect depth perception through conflicting …

The effect of focal distance, age, and brightness on near-field augmented reality depth matching

G Singh, SR Ellis, JE Swan - IEEE transactions on visualization …, 2018 - ieeexplore.ieee.org
Many augmented reality (AR) applications operate within near-field reaching distances, and
require matching the depth of a virtual object with a real object. The accuracy of this …

Matching and reaching depth judgments with real and augmented reality targets

JE Swan, G Singh, SR Ellis - IEEE transactions on visualization …, 2015 - ieeexplore.ieee.org
Many compelling augmented reality (AR) applications require users to correctly perceive the
location of virtual objects, some with accuracies as tight as 1 mm. However, measuring the …

Peripheral stimulation and its effect on perceived spatial scale in virtual environments

JA Jones, JE Swan II, M Bolas - IEEE transactions on …, 2013 - ieeexplore.ieee.org
The following series of experiments explore the effect of static peripheral stimulation on the
perception of distance and spatial scale in a typical head-mounted virtual environment. It …

The perceptual science of augmented reality

EA Cooper - Annual Review of Vision Science, 2023 - annualreviews.org
Augmented reality (AR) systems aim to alter our view of the world and enable us to see
things that are not actually there. The resulting discrepancy between perception and reality …

Near-field distance perception in real and virtual environments using both verbal and action responses

PE Napieralski, BM Altenhoff, JW Bertrand… - ACM Transactions on …, 2011 - dl.acm.org
Few experiments have been performed to investigate near-field egocentric distance
estimation in an Immersive Virtual Environment (IVE) as compared to the Real World (RW) …