A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Relive: Bridging in-situ and ex-situ visual analytics for analyzing mixed reality user studies

S Hubenschmid, J Wieland, DI Fink, A Batch… - Proceedings of the …, 2022 - dl.acm.org
The nascent field of mixed reality is seeing an ever-increasing need for user studies and
field evaluation, which are particularly challenging given device heterogeneity, diversity of …

Perspective and evolution of gesture recognition for sign language: A review

J Galván-Ruiz, CM Travieso-González… - Sensors, 2020 - mdpi.com
This review analyses the different gesture recognition systems through a timeline, showing
the different types of technology, and specifying which are the most important features and …

[HTML][HTML] Extended reality for enhancing spatial ability in architecture design education

M Darwish, S Kamel, A Assem - Ain Shams Engineering Journal, 2023 - Elsevier
Abstract The use of Extended Reality (XR) has evolved to engage in architecture design and
education. XR allows the students to experience their design project in real scale. Educators …

Using feedforward to reveal interaction possibilities in virtual reality

A Muresan, J McIntosh, K Hornbæk - ACM Transactions on Computer …, 2023 - dl.acm.org
In virtual reality (VR), interactions may fail when users encounter new, unknown, or
unexpected objects. We propose using feedforward in VR to help users interact with objects …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Effects of view layout on situated analytics for multiple-view representations in immersive visualization

Z Wen, W Zeng, L Weng, Y Liu, M Xu… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Multiple-view (MV) representations enabling multi-perspective exploration of large and
complex data are often employed on 2D displays. The technique also shows great potential …

Off-the-shelf stylus: Using xr devices for handwriting and sketching on physically aligned virtual surfaces

F Kern, P Kullmann, E Ganal, K Korwisi… - Frontiers in Virtual …, 2021 - frontiersin.org
This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in
3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically …

Toward more comprehensive evaluations of 3D immersive sketching, drawing, and painting

MDB Machuca, JH Israel, DF Keefe… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
To understand current practice and explore the potential for more comprehensive
evaluations of 3D immersive sketching, drawing, and painting, we present a survey of …

Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process

S Houzangbe, D Masson, S Fleury… - Frontiers in Virtual …, 2022 - frontiersin.org
Creativity is key in the early phases of innovation processes. With the rapid evolution of
technologies, designers now have access to various tools to support this activity. Virtual …