Virtual sports deserve real sports medical attention

AM Pereira, J Brito, P Figueiredo… - BMJ open sport & …, 2019 - bmjopensem.bmj.com
In recent years, virtual sports or 'eSports' have grown exponentially both recreationally and
at the professional level. eSports comprise several regulated video games played …

MIRO: guidelines for minimum information for the reporting of an ontology

N Matentzoglu, J Malone, C Mungall… - Journal of biomedical …, 2018 - Springer
Background Creation and use of ontologies has become a mainstream activity in many
disciplines, in particular, the biomedical domain. Ontology developers often disseminate …

Moving real exergaming engines on the web: the webFitForAll case study in an active and healthy ageing living lab environment

EI Konstantinidis, G Bamparopoulos… - IEEE journal of …, 2016 - ieeexplore.ieee.org
Exergames have been the subject of research and technology innovations for a number of
years. Different devices and technologies have been utilized to train the body and the mind …

Lessons learned from gamifying functional fitness training through human-centered design methods in older adults

JE Munoz, A Gonçalves, É Rúbio Gouveia… - Games for health …, 2019 - liebertpub.com
Background: The design of meaningful and enjoyable Exergames for fitness training in older
adults possesses critical challenges in matching user's needs and motivators with game …

Interaction modalities used on serious games for upper limb rehabilitation: a systematic review

CA Aguilar-Lazcano, EJ Rechy-Ramirez… - Games for health …, 2019 - liebertpub.com
This systematic review aims to analyze the state-of-the-art regarding interaction modalities
used on serious games for upper limb rehabilitation. A systematic search was performed in …

[HTML][HTML] Develo** a physical activity ontology to support the interoperability of physical activity data

H Kim, J Mentzer, R Taira - Journal of medical Internet research, 2019 - jmir.org
Background: Physical activity data provides important information on disease onset,
progression, and treatment outcomes. Although analyzing physical activity data in …

Systematic review of design guidelines for full-body interactive games

S Subramanian, N Skjæret-Maroni… - Interacting with …, 2020 - academic.oup.com
This paper provides a systematic review of research articles published between 2010 and
mid-2018 that have offered design guidelines for full-body interactive games for recreational …

[HTML][HTML] Digital biomarkers for well-being through exergame interactions: exploratory study

D Petsani, E Konstantinidis, AM Katsouli… - JMIR Serious …, 2022 - games.jmir.org
Background Ecologically valid evaluations of patient states or well-being by means of new
technologies is a key issue in contemporary research in health and well-being of the aging …

A multi-domain ontology on healthy ageing for the characterization of older adults status and behaviour

A Mastropietro, F Palumbo, S Orte, M Girolami… - Journal of Ambient …, 2023 - Springer
Ageing is a multi-factorial physiological process and the development of novel IoT systems,
tools and devices, specifically targeted to older people, must be based on a holistic …

Kinematically adaptive exergames: personalizing exercise therapy through closed-loop systems

JE Muñoz, S Cao, J Boger - 2019 IEEE International …, 2019 - ieeexplore.ieee.org
Exergaming research has identified the potential of using game elements as part of a
training routine for exercise promotion. The high levels of motivation provided by Exergames …