A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Security and privacy in virtual reality: a literature survey
A Giaretta - Virtual Reality, 2024 - Springer
Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is
becoming prevalent in households and small businesses, it is critical to address the effects …
becoming prevalent in households and small businesses, it is critical to address the effects …
The show must go on-virtualisation of sport events during the COVID-19 pandemic
D Westmattelmann, JG Grotenhermen… - European Journal of …, 2021 - Taylor & Francis
Due to the high risk of COVID-19 transmission, many sport events, including organised
cycling competitions, have been cancelled. Nevertheless, staying active is important for …
cycling competitions, have been cancelled. Nevertheless, staying active is important for …
Re-evaluating vr user awareness needs during bystander interactions
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …
user may want to interact with. To facilitate bystander-VR user interactions, technology …
Towards balancing VR immersion and bystander awareness
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …
this limits headset users' awareness of bystanders: headset users cannot attend to …
TransceiVR: Bridging asymmetrical communication between VR users and external collaborators
Virtual Reality (VR) users often need to work with other users, who observe them outside of
VR using an external display. Communication between them is difficult; the VR user cannot …
VR using an external display. Communication between them is difficult; the VR user cannot …
Bad breakdowns, useful seams, and face slap**: Analysis of vr fails on youtube
Virtual reality (VR) is increasingly used in complex social and physical settings outside of the
lab. However, not much is known about how these settings influence use, nor how to design …
lab. However, not much is known about how these settings influence use, nor how to design …
Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …
realities. However, this requires frequent transitions between the two realities to maintain …
Safety, power imbalances, ethics and proxy sex: Surveying in-the-wild interactions between vr users and bystanders
VR users and bystanders must sometimes interact, but our understanding of these
interactions-their purpose, how they are accomplished, attitudes toward them, and where …
interactions-their purpose, how they are accomplished, attitudes toward them, and where …
Diegetic representations for seamless cross-reality interruptions
The closed design of virtual reality (VR) head-mounted displays substantially limits users'
awareness of their real-world surroundings. This presents challenges when another person …
awareness of their real-world surroundings. This presents challenges when another person …