A sco** survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Security and privacy in virtual reality: a literature survey

A Giaretta - Virtual Reality, 2024 - Springer
Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is
becoming prevalent in households and small businesses, it is critical to address the effects …

The show must go on-virtualisation of sport events during the COVID-19 pandemic

D Westmattelmann, JG Grotenhermen… - European Journal of …, 2021 - Taylor & Francis
Due to the high risk of COVID-19 transmission, many sport events, including organised
cycling competitions, have been cancelled. Nevertheless, staying active is important for …

Re-evaluating vr user awareness needs during bystander interactions

J O'Hagan, JR Williamson, F Mathis, M Khamis… - Proceedings of the …, 2023 - dl.acm.org
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …

Towards balancing VR immersion and bystander awareness

Y Kudo, A Tang, K Fujita, I Endo, K Takashima… - Proceedings of the …, 2021 - dl.acm.org
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …

TransceiVR: Bridging asymmetrical communication between VR users and external collaborators

B Thoravi Kumaravel, C Nguyen, S DiVerdi… - Proceedings of the 33rd …, 2020 - dl.acm.org
Virtual Reality (VR) users often need to work with other users, who observe them outside of
VR using an external display. Communication between them is difficult; the VR user cannot …

Bad breakdowns, useful seams, and face slap**: Analysis of vr fails on youtube

E Dao, A Muresan, K Hornbæk, J Knibbe - … of the 2021 chi conference on …, 2021 - dl.acm.org
Virtual reality (VR) is increasingly used in complex social and physical settings outside of the
lab. However, not much is known about how these settings influence use, nor how to design …

Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration

C George, AN Tien, H Hussmann - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …

Safety, power imbalances, ethics and proxy sex: Surveying in-the-wild interactions between vr users and bystanders

J O'Hagan, JR Williamson, M McGill… - … symposium on mixed …, 2021 - ieeexplore.ieee.org
VR users and bystanders must sometimes interact, but our understanding of these
interactions-their purpose, how they are accomplished, attitudes toward them, and where …

Diegetic representations for seamless cross-reality interruptions

M Gottsacker, N Norouzi, K Kim… - … Symposium on Mixed …, 2021 - ieeexplore.ieee.org
The closed design of virtual reality (VR) head-mounted displays substantially limits users'
awareness of their real-world surroundings. This presents challenges when another person …