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Tailored gamification in education: A literature review and future agenda
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …
students' concentration, motivation, engagement, flow experience, and others positive …
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Gamification of education is a develo** approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …
engagement by incorporating game design elements in educational environments. With the …
Analysing gamification elements in educational environments using an existing Gamification taxonomy
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …
when the term became a trend. However, the literature states that gamification still lacks …
Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use
In this paper, we present the development and validation of an instrument for measuring
users' gameful experience while using a service. Either intentionally or unintentionally …
users' gameful experience while using a service. Either intentionally or unintentionally …
The maturing of gamification research
Throughout history, many have championed the use of play, games, and game-inspired
design to improve the human condition. In the mid-2000s, the confluence of web …
design to improve the human condition. In the mid-2000s, the confluence of web …
Adaptive gamification in E‐learning: A literature review and future challenges
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …
allow for more digitized learning environments to create interactive and engaging learning …
Gamification: a systematic review of design frameworks
Learner's motivation difficulties are recognized as a problem in diverse educational
scenarios, reaching up to university degrees. Among other techniques that are often applied …
scenarios, reaching up to university degrees. Among other techniques that are often applied …
Student-centred digital game–based learning: a conceptual framework and survey of the state of the art
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …
modern day. With a drive towards embracing the possibilities of technology within the …
Effects of gender and personality differences on students' perception of game design elements in educational gamification
While many studies have reported the effectiveness of gamification in motivating students
and making learning more fun, some others have reported contradictory findings regarding …
and making learning more fun, some others have reported contradictory findings regarding …
Main gamification concepts: A systematic map** study
Gamification involves incorporating elements of online games, such as points, leaderboards,
and badges into non-game contexts, in order to improve engagement with both employees …
and badges into non-game contexts, in order to improve engagement with both employees …