A review of level-set methods and some recent applications
We review some of the recent advances in level-set methods and their applications. In
particular, we discuss how to impose boundary conditions at irregular domains and free …
particular, we discuss how to impose boundary conditions at irregular domains and free …
Future directions for the development of virtual reality within an automotive manufacturer
Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the
development of a product. Given the pressure on car companies to reduce time-to-market …
development of a product. Given the pressure on car companies to reduce time-to-market …
Taichi: a language for high-performance computation on spatially sparse data structures
3D visual computing data are often spatially sparse. To exploit such sparsity, people have
developed hierarchical sparse data structures, such as multi-level sparse voxel grids …
developed hierarchical sparse data structures, such as multi-level sparse voxel grids …
[PDF][PDF] Poisson surface reconstruction
We show that surface reconstruction from oriented points can be cast as a spatial Poisson
problem. This Poisson formulation considers all the points at once, without resorting to …
problem. This Poisson formulation considers all the points at once, without resorting to …
An accurate adaptive solver for surface-tension-driven interfacial flows
S Popinet - Journal of Computational Physics, 2009 - Elsevier
A method combining an adaptive quad/octree spatial discretisation, geometrical Volume-Of-
Fluid interface representation, balanced-force continuum-surface-force surface-tension …
Fluid interface representation, balanced-force continuum-surface-force surface-tension …
VDB: High-resolution sparse volumes with dynamic topology
K Museth - ACM transactions on graphics (TOG), 2013 - dl.acm.org
We have developed a novel hierarchical data structure for the efficient representation of
sparse, time-varying volumetric data discretized on a 3D grid. Our “VDB”, so named because …
sparse, time-varying volumetric data discretized on a 3D grid. Our “VDB”, so named because …
[КНИГА][B] Fluid simulation for computer graphics
R Bridson - 2015 - taylorfrancis.com
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …
Animating sand as a fluid
Y Zhu, R Bridson - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a physics-based simulation method for animating sand. To allow for efficiently
scaling up to large volumes of sand, we abstract away the individual grains and think of the …
scaling up to large volumes of sand, we abstract away the individual grains and think of the …
Physically based deformable models in computer graphics
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
The Helmholtz-Hodge decomposition—a survey
The Helmholtz-Hodge Decomposition (HHD) describes the decomposition of a flow field into
its divergence-free and curl-free components. Many researchers in various communities like …
its divergence-free and curl-free components. Many researchers in various communities like …