[HTML][HTML] The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review
Background Micro-transactions are an increasingly popular form of monetisation for
videogame companies. The similarities between specific micro-transaction types and forms …
videogame companies. The similarities between specific micro-transaction types and forms …
Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis
Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to
similarities with gambling, they have come under increasing scrutiny from media, academics …
similarities with gambling, they have come under increasing scrutiny from media, academics …
[HTML][HTML] The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults
GA Brooks, L Clark - Computers in human behavior, 2023 - Elsevier
Cross-sectional studies have established a robust correlational link between loot box
engagement and problem gambling, but the causal connections are unknown. This …
engagement and problem gambling, but the causal connections are unknown. This …
Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending
Loot boxes are purchasable randomized rewards contained in some video games.
Concerns have been raised that these share psychological and structural features with …
Concerns have been raised that these share psychological and structural features with …
[HTML][HTML] Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
J González-Cabrera, A Basterra-González… - Computers in Human …, 2022 - Elsevier
In recent years, the video game industry has introduced the possibility of buying virtual
random goods (eg, loot boxes) in electronic games using money through microtransactions …
random goods (eg, loot boxes) in electronic games using money through microtransactions …
Secondary analysis of loot box data: Are high-spending “whales” wealthy gamers or problem gamblers?
Introduction Loot boxes are purchasable randomised reward mechanisms in video games.
Due to structural and psychological similarities with gambling, there are fears that loot box …
Due to structural and psychological similarities with gambling, there are fears that loot box …
Regulating gambling-like video game loot boxes: A public health framework comparing industry self-regulation, existing national legal approaches, and other potential …
Abstract Purpose of Review Loot boxes are gambling-like monetisation mechanics in video
games that are purchased for opportunities to obtain randomised in-game rewards …
games that are purchased for opportunities to obtain randomised in-game rewards …
Gaming the system: Suboptimal compliance with loot box probability disclosure regulations in China
LY **ao, LL Henderson, Y Yang… - Behavioural public …, 2024 - cambridge.org
Loot boxes provide randomized rewards in video games; their purchase is linked to
disordered gambling and they are present in approximately half of UK video games. The …
disordered gambling and they are present in approximately half of UK video games. The …
Current loot box warnings are ineffective for informing consumers
Loot boxes-a form of in-game purchase within video games (ie,“microtransactions”)-have
received research attention due to their similarities with conventional gambling activities. A …
received research attention due to their similarities with conventional gambling activities. A …
[HTML][HTML] Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study
J González-Cabrera, A Basterra-González… - Computers in Human …, 2023 - Elsevier
In recent years, the video game industry has introduced Loot Box (LB), a new type of
microtransaction in which a gamer uses real currency to purchase a random virtual item …
microtransaction in which a gamer uses real currency to purchase a random virtual item …