[HTML][HTML] The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review

E Gibson, MD Griffiths, F Calado, A Harris - Computers in Human Behavior, 2022 - Elsevier
Background Micro-transactions are an increasingly popular form of monetisation for
videogame companies. The similarities between specific micro-transaction types and forms …

Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis

SG Spicer, LL Nicklin, M Uther, J Lloyd… - New Media & …, 2022 - journals.sagepub.com
Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to
similarities with gambling, they have come under increasing scrutiny from media, academics …

[HTML][HTML] The gamblers of the future? Migration from loot boxes to gambling in a longitudinal study of young adults

GA Brooks, L Clark - Computers in human behavior, 2023 - Elsevier
Cross-sectional studies have established a robust correlational link between loot box
engagement and problem gambling, but the causal connections are unknown. This …

Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending

SS Garea, A Drummond, JD Sauer… - International …, 2021 - Taylor & Francis
Loot boxes are purchasable randomized rewards contained in some video games.
Concerns have been raised that these share psychological and structural features with …

[HTML][HTML] Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder

J González-Cabrera, A Basterra-González… - Computers in Human …, 2022 - Elsevier
In recent years, the video game industry has introduced the possibility of buying virtual
random goods (eg, loot boxes) in electronic games using money through microtransactions …

Secondary analysis of loot box data: Are high-spending “whales” wealthy gamers or problem gamblers?

J Close, SG Spicer, LL Nicklin, M Uther, J Lloyd… - Addictive Behaviors, 2021 - Elsevier
Introduction Loot boxes are purchasable randomised reward mechanisms in video games.
Due to structural and psychological similarities with gambling, there are fears that loot box …

Regulating gambling-like video game loot boxes: A public health framework comparing industry self-regulation, existing national legal approaches, and other potential …

LY **ao, LL Henderson, RKL Nielsen… - Current Addiction …, 2022 - Springer
Abstract Purpose of Review Loot boxes are gambling-like monetisation mechanics in video
games that are purchased for opportunities to obtain randomised in-game rewards …

Gaming the system: Suboptimal compliance with loot box probability disclosure regulations in China

LY **ao, LL Henderson, Y Yang… - Behavioural public …, 2024 - cambridge.org
Loot boxes provide randomized rewards in video games; their purchase is linked to
disordered gambling and they are present in approximately half of UK video games. The …

Current loot box warnings are ineffective for informing consumers

EP Garrett, A Drummond, E Lowe-Calverley… - Computers in Human …, 2023 - Elsevier
Loot boxes-a form of in-game purchase within video games (ie,“microtransactions”)-have
received research attention due to their similarities with conventional gambling activities. A …

[HTML][HTML] Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study

J González-Cabrera, A Basterra-González… - Computers in Human …, 2023 - Elsevier
In recent years, the video game industry has introduced Loot Box (LB), a new type of
microtransaction in which a gamer uses real currency to purchase a random virtual item …